X Lives of Wolverine / X Deaths of Wolverine

X Lives of Wolverine #1-5
X Deaths of Wolverine #1-5
Written by Benjamin Percy
Art by Joshua Cassara and Frederico Vincentini
Color art by Frank Martin and Dijjo Lima

X Lives and X Deaths was sold as an interconnected set of miniseries in the mode of House of X and Powers of X that would move the story of the X-Men into a bold new, post-Jonathan Hickman era. It’s not that. It’s two somewhat concurrent stories with haphazard plotting that are forced to connect at the end, and one of them continues from Hickman’s story in such a sloppy manner that it lowers expectations for what it is to come. The story has its merits, but it does not deliver on what was promised and was not at all a good idea as the first move after Inferno

The big problems of X Lives/X Deaths are rooted in the worst aspects of continuity in Marvel comics. The plot of X Lives is so steeped in continuity that it would be entirely incomprehensible to anyone who’s not read all the comics it’s referencing, and is only somewhat incomprehensible to me, a person who has read most of them. It’s actually amazing the degree to which Benjamin Percy makes this story impenetrable and unfriendly to new readers despite it being sold as a major event, which means it’s at least notionally a jump-on point.

 It’s not just that Percy is leaning so hard on continuity. People write stories like this all the time that are nevertheless quite accessible to readers. Percy’s story assumes too much of the reader – that they’re up on the ongoing subplots of his X-Force series, that they’re invested in all the lore of the Krakoa era of X-Men, that they know a lot about Wolverine and his history – and does not provide anything to help orient anyone coming in cold. The story begins in medias res and barely establishes its premise in the first issue, and then never fully clicks together as it goes along. The plot just seems to move in circles, and doesn’t even really pay off Percy’s ongoing story threads with Mikhail Rasputin and Omega Red. In narrative terms it barely moves anything forward, it feels like a lot of action-packed busy work that is overly dependent on Joshua Cassara making it all look cool. (He does, you can count on him for that.)

X Deaths is a different kind of bad continuity story, the kind that does not properly “yes, and…” someone else’s plot. This miniseries starts where Inferno #4 left off with Moira McTaggert running scared in Scotland after Cypher set her free through a gate one last time after Destiny and Mystique attempted to kill her. This is a very promising set up for the character, who is now powerless and alienated from the mutant nation she designed. Percy immediately adds a level of unnecessary peril – she’s got late stage cancer all of a sudden? – and then has Mystique hunting her down, even though that completely steps on the conclusion of Inferno, in which Cypher convinces her and Destiny to let her go and to focus on consolidating their power on the Quiet Council. It’s not out of character for Mystique to just do whatever she wants anyway, but this move signals that Percy cares more about his rather prosaic plot than having the ending of Hickman’s Inferno mean anything at all.

It gets worse for Moira from there. There’s some good on-the-run bits, but it’s all driving her towards a radical heel turn that doesn’t make sense with anything Hickman did with the character through his run. It makes emotional sense for Moira to feel betrayed, angry, and scared but the leap to “and now I want to wipe out the mutants” is nonsense. It’s a bizarre read on where Hickman left her, which was basically admitting that she still held on to the idea of wanting to “cure” mutants as a way of avoiding the same catastrophes over and over. She is not stating an agenda in Inferno, she’s being bullied by Destiny and Mystique because they have an awareness of why they killed her in her third life where she actively attempted to “cure” the mutants. 

Percy makes the leap from the character’s nuanced emotional breakdown to interpreting it as a cackling supervillain masterplan. By the end of X Deaths we see Moira reborn as an AI bent on destroying the mutants, and this simply makes no sense given that this is the character who went through incredible lengths to create the Krakoan nation and was desperately afraid of AI as an existential threat. None of this makes emotional sense, none of it works logically as a story. It’s cheap and pointless. I naively thought we wouldn’t be going back to pre-Hickman messy storytelling like this so soon, but it’s in fact the very first thing that happens once the guy wrapped up and left. It does not bode well for what is to come, even if Kieron Gillen, Al Ewing, and Gerry Duggan all seem poised to do far better. 

It’s bad enough that Percy has pushed Moira in such a ridiculous and awful direction, but in doing so he casually shot down a few plot beats that had potential to be much more thoughtful and interesting stories. For one, I’d been personally waiting quite hopefully for a story in which Moira’s ex-boyfriend Banshee learned the truth and was reunited with her, but when that happens in X Deaths it’s largely off panel and just set up for an outrageous and overtly psychotic bit of gore. There is a confrontation between Xavier and Moira in the fourth issue, but it’s so rushed and tossed off. We never got to see Xavier and Magneto learn what was happening with Moira in Inferno, nor will we get to see her get a meaningful conversation with them after it. It’s all just clumsily trampling on character beats in the interest of a plot that isn’t particularly thrilling or interesting. 

Midway through the series Percy appears to add a clumsy retcon to Powers of X, something I figured would be somewhat off-limits and sacrosanct at least for the time being. Thankfully this is a misdirect, as we see in X Deaths #4 that Moira has somehow gone to the far future where Wolverine is in the same Preserve where he and Moira were kept by the Homo Novissima in her sixth life in Powers of X. It’s not the same one though, and the Phalanx’d-up Moira seems to have traveled to this spot in her 10th life with the goal of ascension. That Wolverine, now also Phalanx’d-up, heads back in time and… I guess prevents something at the end? It’s not super clear to me. At least the Phalanx’d-up “Omega Wolverine” looks cool. Federico Vincentini did a pretty good job drawing that version of the character, as did Adam Kubert on the covers. It’ll be a cool toy.

This story is baffling in so many ways, not the least of which is that up until this point Benjamin Percy has been a very good and disciplined writer on Wolverine and X-Force. I strongly suspect that part of the problem with this project is that the X Lives story was probably originally meant to run through Wolverine and/or X-Force, but got nudged up to event book status in the way that Chip Zdarsky’s concurrent Devil’s Reign event was originally just intended as a particularly eventful arc in Daredevil. The X Deaths end of things feels very wedged in at the last minute, likely out of editorial flop sweat wanting to lead readers directly out of Inferno rather than jump ship with Hickman, and needing to buy time before they could be ready to launch Gillen’s Immortal X-Men and Ewing’s X-Men Red. I’m giving Percy the benefit of the doubt here. I think this whole thing was rushed and pushed in weird directions as a result of outside pressures. I’m also willing to believe that Hickman was indeed fully on board with everything here with Moira, and that maybe he had intended to write it himself. But the slapdash nature of this series means that whatever Hickman had in mind has been put on the page in a way that is extremely unsatisfying, illogical, and confusing. 

A Losing Battle

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“X of Swords Chapter 17”
X-Force #14
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

“X of Swords Chapter 18”
Hellions #6
Written by Zeb Wells
Art by Carmen Carnero
Color art by David Curiel

“X of Swords Chapter 19”
Cable #7
Written by Gerry Duggan
Art by Phil Noto

• The last seven pages of X-Force #14 is, as far as I’m concerned, the best Storm story published in over 30 years. The plot echoes a few classic motifs – she’s stripped of her powers and is forced to rely on her wits and fighting skills in a duel – but the weight of it feels different, like we’re seeing something new in her that reinforces important elements that have been there all along. Storm and Death, who had an odd sort of courtship dance earlier in the story, are forced to duel in Sevalith, a realm of vampires. Death is courteous but condescending, and even in a powerless and inebriated state Storm takes advantage of his arrogance and reflects his death gaze back on him before stabbing him in the heart. She leaves him bleeding out, and invites the vampires of Sevalith to feast on his blood. This move sums up the Storm of 2020 – as brutal as she is regal, and a woman who has now conquered literal and figurative death twice in the past three months of publishing. 

It’s worth noting Storm has a history with vampires, Dracula in particular, and that Death is an ancient Egyptian man who dresses as Anubis, which connects to her childhood in Cairo. Storm’s sword Skybreaker – the sacred blade which she stole from Black Panther in the first act – is established as a conduit that can convert small amounts of energy back as larger amounts, which explains how she could reflect Death’s death gaze back on him in such a devastating way. The sword is also explained as a weapon passed down through Wakanda through generations to protect the fledgling nation. And of course, that purpose carries over here, but in defense of Krakoa. 

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• The two issues of Hellions in X of Swords are essentially a side quest that can easily be read out of context, particularly as the issues do more to advance the plot of that series than that of the crossover. As we see in this issue, the group’s mission as established last month is not only a total failure, but nothing but a ruse for Mister Sinister to collect the genetic materials of mutants in Arakko. And of course that’s what he’d do! It’s his whole deal. But the plot hits a snag as Sinister meets his opposite number – Tarn the Uncaring, a mutant from Amenth who can warp the mutations of others and has become a deranged cross between an artist and a cult leader. His horrific creations the Locus Vile tear through the Hellions with ease, and before Sinister can make it back to Krakoa with his genetic data, Tarn does…something…to his body. It should be interesting to see what happens to this Sinister body, which we already know is a duplicate. 

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We will surely be seeing Tarn and the Locus Vile again in this series – you definitely don’t go out of your way to create characters this disturbing unless you plan on making the most of a crew that’s a dark mirror of your exceedingly warped and broken cast of protagonists. I like that Tarn and Sinister have the same sort of cavaliar god complex, but the difference between them essentially comes down to art/religion vs science. Wells’ text page describing the Locus Vile is excellent in selling the characters’ unnerving premises, from Sick Bird’s fascination with invading the “sacred cord” of the spine to truly “know” her prey to the unexplained but clearly dire consequences of what happens when Amino Fetus eats. 

• The duel between Gorgon and The White Sword in Cable #6 is another instant classic fight scene, as one of the great Captains of Krakoa dies with honor after slaughtering over a dozen of the ancient mutant’s slave warriors, which evens the score in Saturnyne’s contest after several issues of the X-Men getting demolished by the Arakki. Phil Noto sells the drama of this scene very well with clean, uncluttered pages that convey Gorgon’s exceptional grace as a warrior.

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Gorgon was introduced as a Wolverine villain by Mark Millar and John Romita Jr in the 2000s, and since then has mainly appeared in two of Jonathan Hickman’s more obscure Marvel works, Secret Warriors and Avengers World. Up until very recently he was played as vicious criminal genius affiliated with The Hand, Hydra, and HAMMER. Aside from X-Men #4, in which we see him act as a bodyguard for Xavier, Magneto, and Apocalypse, X of Swords is his first big moment as a protagonist in an X-Men story. This scene does two major things for the character – it gives him a set piece that proves his nobility, bravery, and extraordinary fighting skills, and it hits a reset button that allows him to be resurrected without the baggage of his worst deeds. I imagine that when we meet the new Gorgon, with his old self overwritten by a composite of his many selves throughout the multiverse, we’ll be meeting someone who isn’t far off from the man we see in this issue. 

• Nanny, Orphan Maker, and Wild Child also die in Otherworld, which essentially means that Zeb Wells gets an opportunity to define those characters going forward on his terms. This should be fascinating for Nanny and the Orphan Maker, who were already very undeveloped and enigmatic characters. Will they even be able to recognize one another on the other side? 

Edit: I’ve been corrected in the comments that they actually died in Arakko/Amenth, so presumably the Otherworld death scramble effect won’t apply to them. This makes sense given that Wells has established a Nanny subplot in previous issues and he probably wouldn’t just throw that away.

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• Some very good funny bits in these issues, from the silliness of some of the competitions to the reveal that Pogg Ur-Pogg is just a little troll hiding inside a big alligator monster, and the bit where Cable explains to his very confused parents that he was just beaten by “Doug’s large wife.” 

For Your Life

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“X of Swords: Chapter 14”
Marauders #15
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado

“X of Swords: Chapter 15”
Excalibur #14
Written by Tini Howard 
Art by Phil Noto

“X of Swords: Chapter 16”
Wolverine #7
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

And now the story gets a little weird! But of course, “weird” is a human word…

• Marauders picks up on last week’s cliffhanger in the most jarring way possible, zooming ahead to the aftermath of Wolverine murdering Saturnyne – the inevitable conquest of Krakoa and the rest of Earth by the forces of Arakko and Amenth. But of course Saturnyne is seemingly omnipotent in her realm, and so she’s only just messing with Wolverine and showing him the actual stakes of the situation. This all supports the notion that it’s in Saturnyne’s interest to defeat the Arakkii and flush the influence of Amenth out of Otherworld lest they inevitably conquer the rest of her domain, but Saturnyne’s actions over the course of three issues complicate matters further by capriciously rigging the contests against the Krakoan swordbearers in increasingly absurd ways. She’s playing a game, but it’s hard to tell exactly what it is. 

Marauders #15 continues on from last week’s issue in further developing the characters from Arakko at the banquet before the contest. The White Sword’s tension with the family of Apocalypse and Genesis is highlighted by his utter disgust for War attempting to poison her opponents at the parley, while Redroot and Death ponder the ways living in a far less horrific world has made the X-Men “weak and soft.” It’s remarkable how familiar these characters and their milieu have become over the past few weeks – it’s all so rich that it would be a shame to see some of them go at the end of this story. 

• We get our first glimpse of Death’s mutant power as he murders a servant with a glare at the banquet. This scene is handled very well by Stefano Caselli, who paces it very nicely and conveys how effortless and meaningless this gesture is for Death. It’s interesting that this power is only a minor variation on that of Gorgon, who also hides his eyes to hold back his own version of a death gaze. (And of course this carries over to Cyclops, though he’s not in this story.) 

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• Isca the Unbeaten is further developed in both Marauders and Excalibur, in both cases suggesting that she’s a decent person who feels inclined to spare her opponents the inevitability of her victory. It’s increasingly obvious Isca is going to be hanging around the X-Men for a while after this, and I welcome it. She has so much potential, and the concept and design of her is so strong.

Excalibur #14 begins the contest phase of the storyline and immediately upends all expectations by giving us an abrupt anticlimax in the duel of Betsy Braddock and Isca and then a forced marriage rather than a battle. Betsy’s apparent death in her fight with Isca is strange and abstract, and also unrelated to any power we know Isca to possess besides that she wins any battle she’s in, so it seems very likely whatever happened to her is the intervention of Saturnyne’s magic or perhaps her brother Jamie’s reality-warping power. 

• The forced marriage of Cypher and Bei the Blood Moon is a wild curveball, but makes sense if Saturnyne’s true goal is to weed out the Amenthi influence on the Arakkii and get the Krakoans and Arrakkii on the same page – i.e., purging Amenth from Otherworld. This sequence is a lot of fun, and I love that Bei is able to “speak” in a way that is intuitively comprehensible to everyone else but is by technicality indecipherable to him as a result of his power. So of course he’s fascinated by Bei, and though Bei’s thoughts on the matter are opaque she seems pretty enthusiastic about marrying – and violently protecting – this cute little golden-hearted dork. But still, as amusing as it is for this tall warrior woman to embrace the notion of marrying him, it’s hard to grasp why given the limited information we have about her life. 

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• The Wolverine issue pushes the absurdity of Saturnyne’s competition to another level, first by making Magik’s battle against the monstrous Pogg Ur-Pogg an arm wrestling match she cannot possibly win, and then by having Wolverine kill Summoner in the surreal realm of Blightspoke and having the point go to Arakko because they were told it was a fight to the death and Summoner was the one to die. Then Wolverine is roped into another duel as a result of the agreement he made with Solem off-panel earlier in the story, and when Wolverine defeats War in battle, the point also goes to Arakko. Saturnyne is plainly rigging the contest against Krakoa… but why exactly? It makes sense for her to want to mess with Wolverine and Betsy specifically, but what is she actually up to? I suppose we’ll get that reveal next week. 

Truth

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“X of Swords: Chapter 12”
X-Men #14
Written by Jonathan Hickman
Art by Leinil Francis Yu with Mahmud Asrar
Color art by Sunny Gho

“X of Swords: Chapter 13”
Marauders #14
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado


• I was wondering how Mahmud Asrar was handling the deadline crunch of seemingly getting put on a third of last week’s Stasis special while being assigned to draw four other issues in the crossover, but now we know the answer: He only drew the framing sequences of this issue, and the majority of the issue is made up of repurposed Leinil Francis Yu pages from X-Men #12. Jonathan Hickman has made use of the old “reuse the art” trick before, but this is a particularly bold move, reframing the history of the mutants of Arakko as told to Apocalypse by Summoner from the perspective of Genesis. Whereas Summoner was trying to mislead and trap Apocalypse, Genesis is telling him the hard truth of things. It’s like hearing the same song played in a different, far more melancholy key. 

This creative decision is as artful as it probably was quite pragmatic, though it does make you wonder what the compensation deal was like for Yu in this situation.

• It’s interesting to see where Summoner and Genesis’ accounts differ and converge, with some bits of their stories perfectly aligning on particular panels. The most blatant deviations come towards the end of the story, with Genesis revealing that the demons of Amenth had bred captured mutants to create a hybrid warrior race and the demon conjuring Summoners, and that Genesis indeed killed the prior host of Annihilation and was obligated to wear the Golden Helm of Amenth and command its armies. And though she put this fate off for many years, she eventually gave in and all of Arakko succumbed to Amenth. This led to the conquest of Dryador, and onward to the next goal of taking Krakoa. The final text page of this issue is heartbreaking, spelling out the truth of Arakko: The mutants there are “prisoners in their own land,” oppressed by the Amenthi hybrids, the Summoners, and the Golden Helm. What was previously implied is now very clear – Arakko must be liberated from Amenth and the mutants loyal to Amenth. 

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• Isca the Unbeaten plays an interesting role in this story – her power to never lose compels her to side with inevitable victors, which directly led to her sister Genesis being corrupted by Annihilation and Arakko falling to Amenth. She’s a narrative echo of Cylobel from Powers of X, who was bred by Nimrod to betray her fellow mutants, but the notion of people who are genetically compelled to turn against their own is an odd and potentially contentious theme for Hickman’s macro story. However, just as Cylobel turns against Nimrod, it seems very likely that Isca will side with Krakoa by the end of this story. But whereas this is a redemptive act for Cylobel, wouldn’t this just be another convenient turn of events for Isca? And besides, how exactly is surrendering one’s loyalties not a form of being beaten? 

• The “vile schools” of mutant-Amenthi hybrid warriors is another echo of a plot point from Powers of X – the breeding of chimera as a warrior class of mutants by Mister Sinister. And what’s going to be the comic in this storyline to really engage with the vile schools? Hellions, the series featuring Mister Sinister as the lead.

• There’s such a sad poetry in Apocalypse having to face this brutal survivalist ethos he’s been living with for centuries from the perspective of now having Krakoa, and seeing in Krakoa a real possibility of true mutant culture and prosperity that is entirely alien to these Arakki people who can only see a zero sum game of survival or destruction. Genesis sees only softness and weakness in Apocalypse and Krakoa, but she has lost all context for true civilization. The Arakki fight merely to conquer and survive in their miserable lives, but the people of Krakoa have something to truly treasure and protect.  Genesis is blind to the power of that motivation. 

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Marauders #14 is a welcome tonal shift from X-Men #14, reorienting the story back to the perspective of the X-Men swordbearers as they meet their counterparts from Arakko for the first time at a banquet hosted by Saturnyne. Much of the story focuses in on Storm, who carries herself with absolute confidence as she rebuffs the romantic advances of Death, and on Wolverine, who is openly contemptuous of Brian Braddock for not taking advantage of Saturnyne’s love for him to prevent the tournament. There’s also a fantastic little scene in which the Krakoan captains Magik and Gorgon look for weaknesses in their opponents and test Isca, who manages to spook even them. 

• Stefano Caselli noticeably steps up his game for this issue, and really outdoes himself in drawing the surreal banquet hall of the Starlight Citadel. He does some stellar work with body language and facial expressions through the issue, and is particularly impressive in how he conveys so many distinct personalities and interpersonal dynamics in the party scenes. He was very well cast for this sequence of the story. 

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• Since starting this site I’ve paid a lot more attention to X-Men comics fandom, and doing that can be like stepping into a weird alternate universe in which everyone dislikes Wolverine and finds him boring. I can’t relate. But this issue, as with most Wolverine comics written by Benjamin Percy, makes a great case for why he’s such a widely beloved character. His brutish no-bullshit attitude is a necessary contrast with the pomp and circumstance of Saturnyne’s banquet and the absurd formality of her contest. When he stabs her on the last page it is a genuinely cathartic moment, even though it’s quite clear there’s no way he’s successful in this tactic. 

Muramasa and Skybreaker

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“X of Swords” Chapters 3 and 4
Wolverine #6
X-Force #13
Written by Benjamin Percy
Art by Viktor Bogdanovic
Color art by Matthew Wilson

“X of Swords” Chapter 5 
Marauders #13
Written by Vita Ayala
Art by Matteo Lolli
Color art by Edgar Delgado

• These three chapters of X of Swords mark the story’s first narrative gear shift, as the spotlight narrows to a pair of solo stories starring Wolverine and Storm as they go off in pursuit of the swords assigned to them by Saturnyne. There’s a trade-off here – a loss of momentum, but a deeper focus on character and the weight of responsibility bearing down on these two core X-Men members. If the shipping schedule of this crossover were different, these issues might have slowed things down too much, but if we’re burning through the “quest” issues in two or three weeks with a few issues at a time it’s making good time and allowing the reader to invest in Krakoa’s champions before they head off to war. 

• The Wolverine and X-Force issues are one story split between two issues, with the X-Force issue being fully a Wolverine comic as the rest of the cast – or even the basic premises of that series – is part of the plot. Benjamin Percy’s plot moves along the X of Swords story while working well as a discrete two-parter in which Wolverine must find a Muramasa blade and discovers he can only do that by literally going to hell to find one. These issues introduce Solem, one of the Swordbearers of Arrako, who is positioned as Wolverine’s new archnemesis in the absence of Sabretooth. Whereas Sabretooth is Wolverine’s opposite number, Solem is more of an inverted version of Wolverine – a warrior with adamantium skin, who embraces aesthetics and hedonism just as Wolverine is more salt-of-the-earth and ascetic. 

There’s a certain amount of hubris in aiming to give a major character like Wolverine a new central villain, but given the status quo now it’s sort of necessary. Percy has set up an interesting contrast here, and Solem is immediately charming – an arrogant lothario with poetic sensibilities and a history of causing chaos in Arrako just for the thrill of it. There’s a lot of potential here, if just in exploring a character who is basically a hyper-violent Frasier Crane. (Wolverine, of course, would be the Martin Crane.) 

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• I particularly like the opening scene of this mini-arc in which Wolverine confronts Krakoa, which very succinctly gets a lot of exposition out of the way while reaffirming Wolverine’s commitment to the promise of the Krakoan nation state and his spirit as a warrior, and showing us that he’s come to distrust the sentient island itself. It’s very true to Wolverine’s nature, but this moment is notable as it’s a rare occasion in which someone has questioned the character of Krakoa and its motives in this era. 

• It’s interesting to me that while DC Comics’ current event Death Metal and its predecessor Metal strain to evoke a “heavy metal” aesthetic, X of Swords and these two chapters in particular actually do a better job of that without necessarily advertising it as part of the project. Even aside from all the Arrako elements of the story, just look at those pages in which Wolverine’s adamantium skeleton emerges from the literal fires of hell – you can practically hear the speed metal riffs come through the pages. The fact that these issues are illustrated by Viktor Bogdanovic, whose work looks quite a bit like that of Death Metal artist Greg Capullo, only encourages this comparison. 

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• The Marauders issue tells the story of Storm going to Wakanda to collect her assigned sword Skybreaker, which is complicated by her fraught relationship with Wakanda royalty since divorcing Black Panther and giving up her crown, and that there is a major taboo of Skybreaker leaving Wakanda soil. Vita Ayala, who makes their Hickman-era X-Men debut here as a guest writer before taking over New Mutants and launching Children of the Atom after this event, has a very good handle on Storm and embraces the complexities and contradictions of her life rather than try to pare down her story. Ayala makes this part of the point of the issue, as Storm seamlessly segues between different aspects of her character – mainstay of the X-Men, goddess, Wakandan royalty, political leader, thief, ex-wife. Aspects of Storm’s identity shift like the weather, but the plot emphasizes that her indomitable will and absolute conviction in doing whatever it takes to do the right thing are immutable characteristics. 

• As good as the Marauders issue as a solo Storm issue, it slows some of the momentum of the larger X of Swords story. Whereas the Wolverine and X-Force issues have the same essential narrative purpose as this in terms of focusing on one character and the sacrifice they must make to compete in Saturnyne’s demented tournament, the former story continued to introduce new information about Arrako and its people. Those issues flow more naturally from the previous two chapters, whereas the Marauders issue feels more like a tie-in. It has the vibe of a very good annual, not so much a continuation of the story established by Jonathan Hickman and Tini Howard. 

• Text pages in all three of these issues continue the trend of giving background information on each of the realms of Otherworld. The most interesting of these is certainly the page for Mercator, which keeps up the mystery of that realm’s regent, but heavily suggests that it is indeed presided over by Absalon “Mr. M” Mercator, the missing omega level mutant previously mentioned in passing in House of X #1 and the Hickman pages of the Incoming! special. I’m personally very intrigued to see how this character will be presented, and I like this as a potential new context for an underdeveloped and obscure character with godlike powers. 

X-Book Mini-Reviews: Marauders, Cable, Wolverine, X-Men + Fantastic Four

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Marauders #8-12
Written by Gerry Duggan
Art by Stefano Caselli (8, 10, 11)  and Matteo Lolli (9, 12)
Color art by Edgar Delgado

Gerry Duggan was just beginning to hit his stride where I left off with this series and with these issues he’s fully in the zone. The magic of this book is in how deftly he balances his exploration of the new Krakoa status quo and a firm grasp of characterization and character history. He does excellent work in restoring Callisto to her Claremont-era greatness as a queer punk anti-hero with a strict code of honor, and pulls off a minor miracle in reinventing Jason Aaron’s absolutely horrible kid Hellfire Club as a legitimate threat under the name Verendi. I love the way he writes the fraught character dynamics of his central cast of Storm, Emma Frost, and Kate Pryde with all the nuance of years of publishing without requiring a reader to have actually read any of those comics. And bless him, he’s even doing his best to acknowledge years of Kate being written as a bisexual woman, though it doesn’t seem as though he’s allowed to state this in the text.

These issues keep up a strong Claremontian momentum even with a significant break in the publishing schedule as a result of the pandemic, though the issue in which Kate is finally resurrected is oddly anticlimactic given how much the question of whether or not she even could be resurrected is positioned as a major plot point. But Kate’s actual return in issue #12 makes up for this bum note – Duggan and Matto Lolli present her with a renewed swagger, and set up the next phase of the plot so enticingly that it actually feels disappointing we have to move away from this story for three issues to get through X of Swords

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Cable #1-4
Written by Gerry Duggan
Art by Phil Noto

Whereas Duggan’s Marauders is centered on political intrigue and the nuanced relationship of its trio of leading women, his Cable solo book is positioned as more of a light-hearted wish fulfillment story for boys. Duggan is working with the teenage version of Cable established by Ed Brisson in Extermination – a young man who’s killed the older version of himself we’ve known for decades for the crime of not being good enough at his job. On a macro level, Duggan’s story is about this boy gradually and inevitably becoming the old man, but in these issues it’s mostly just presenting Cable as an adventurer and establishing his five-way romance with the entire Stepford Cuckoos hive-mind. This is clever – the Cuckoos are established as clone/daughters of Emma Frost, and Cable is the time-lost child of Cyclops and a clone of Jean Grey, so it’s a play on their dynamic while also just depicting Cable as this ultra-stud. (We also see that Armor has a crush on him – mutant ladies sure love a Summers man.) 

Phil Noto’s art is typically fantastic in these issues, with his usual flair for clean design, vivid colors, and expressive faces. He’s very well-suited to Duggan’s writing style, adept at both action scenes and conveying his humor. He does a particularly good job in giving the five Cuckoos distinct expressions and body language, and in playing off the odd dynamic of the teen Cable meeting Deadpool for the first time while Deadpool was friends with his older self for many years. 

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Wolverine #1-5
Written by Benjamin Percy
Art by Adam Kubert (1-3) and Viktor Bogdanovic (1, 4, 5)
Color art by Frank Martin (1-3) and Matthew Wilson (1, 4, 5)

In all my years of reading X-Men comics I have rarely regularly followed a Wolverine solo title, largely because those series seem rather inconsequential and I prefer the character as part of a team dynamic. It’s like how I love cinnamon in an apple pie, but wouldn’t really want to eat cinnamon by itself straight out of the spice rack. Benjamin Percy, however, is a guy who just wants as much Wolverine as he can get and is obviously having the time of his life as the primary author of the character in both his solo series and X-Force. Percy has a firm grasp on exactly what makes Wolverine work and is fluent in the particular cadences of his dialogue, and his enthusiasm for the character is infectious, so much so that the two narrative arcs in this run of five issues are only so-so in plot terms but are nevertheless very enjoyable just for all the great character moments. 

I’m particularly fond of Wolverine’s interactions with Magneto, a man who has caused him great agony over the years that he’s now forced to answer to as one of the leaders of Krakoa. Percy is very interested in the nuances of how these old men who are very set in their ways adapt to an entirely new status quo – they are both going about it in good faith, but there’s only so much of the past you can ignore while working for a better future. 

This mix of “same old” and “totally new” seems to be the narrative crux of this series, and that extends to the art as well, as classic Wolverine artist Adam Kubert is trading off arcs with relative newcomer Viktor Bogdanovic. Kubert’s art is solid as ever, though his tendency towards unusual page layouts is kicked into high gear with these issues. He’s very good at drawing Krakoan landscapes and biotech, and it’s apparent he’s excited by the challenge of working with Pepe Larraz and R.B. Silva’s designs. Bogdanovic’s art is extremely similar to that of Batman artist Greg Capullo, to the point where you could just pretend it’s actually Capullo drawing the book. This is fine, though I’d like to see him evolve more into his own style as he clearly has the raw skills down. 

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X-Men + Fantastic Four #1-4
Written by Chip Zdarsky
Art by Terry Dodson and Rachel Dodson
Color art by Laura Martin

Chip Zdarsky is a writer that leads with humor and delight, but always grounds his stories in compelling dramatic questions. To some extent that’s the job of a superhero comic writer, but it’s not tremendously common for people to actually achieve that balance, particularly when Marvel comics that lean humorous are nearly always full of unfunny soy jokes with no narrative stakes. This miniseries, in which the X-Men and Fantastic Four clash over the question of whether or not Reed and Sue Richards’ omega-level mutant son Franklin belongs on Krakoa, presents as a high-stakes story, even if the actual resolution of the Franklin question feels like a shruggy compromise. But even if the ending feels a bit inconsequential, the philosophical clashes are handled thoughtfully and Zdarsky’s handle on the personalities and voices of all the core characters is impressive. Terry and Rachel Dodson, no strangers to either the X-Men or Fantastic Four, do typically excellent work in their ultra-clean and dynamic style. The ending of the story hints at a further conflict between Reed Richards and Charles Xavier down the line, but even without that thread this miniseries leaves me with the feeling that I’d be happy to get more X-Men and/or Fantastic Four comics written by Zdarsky in the future.

Hunting Ground

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“Hunting Ground” / “The Sword of Damocles” / “The Skeleton Key”
X-Force #1-3
Written by Benjamin Percy
Art by Joshua Cassara
Color art by Dean White and Guru-eFX

The first issue of Benjamin Percy and Joshua Cassara’s new X-Force series arrived in the context of a mostly quite jovial Dawn of X relaunch in the wake of House of X/Powers of X and spoiled the triumphant mood by ending with a nightmare scenario that threatened to undo everything: Human commandos arrive on Krakoa and murder several mutants, including Charles Xavier, whose Cerebro resurrection machine was destroyed in the process. It felt bad. It felt like “oh no, not this again.” But within two more issues, Percy and Cassara have proven themselves to not be doing anything cheap or dull, and the grim actions of the debut issue serve as the inciting incident for a series in which a set of X-Men do whatever they can to avoid anything like that happening again. It’s X-Force reimagined as a mutant CIA, and thankfully it seems that Percy isn’t interested in making that out to be an entirely good or respectable thing.

Of all the writers working in the context of Jonathan Hickman’s new X-Men status quo, Percy seems to be the one who best understands and matches his tone, and is the most invested in developing the consequences of the mutants creating a nation-state. Percy, who literally wrote a book about how to thrill audiences, is very good at pacing the action of his story and delivering bold, memorable images at a regular clip. Cassara’s art is well-suited to the hyper-violence and creepy imagery of Percy’s story, and is particularly good at framing pivotal moments and reveals. Every page has a very thoughtful rhythm, and Percy’s use of text pages steers away from Hickman’s use of charts to embrace his strength as a novelist with pages with plot beats that work better with the quiet interiority of prose than they would as illustrated pages.

Quentin Quire is featured prominently in the second and third issues, and Percy’s version of the character is based fully in Grant Morrison’s original characterization of him as an arrogant young man who is a bit too eager to tell you about how much he loathes humanity and feels that Charles Xavier is too soft in his morality. This is great news if you’re like me and despise Jason Aaron’s cartoonish and defanged approach to the character, but it should be noted that Percy has not entirely abandoned some surface aspects of that version of the character and his relationship with Wolverine. But it’s a relief to see that the most important thematic elements of Quire are back in play without necessarily turning back the clock on more recent character development.

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The third issue, in which Xavier is inevitably brought back to life by The Five and Jean Grey using a back-up Cerebro helmet, goes deep into the philosophical – and narrative – question of what happens when all mutants are effectively immortal now. Jean Grey, who was no stranger to death and resurrection before all this, gives a soliloquy about her feelings on the matter and concludes that without the threat of death, people become less selfish and more focused on the collective good. I like this framing a lot – it becomes less about bravery, and more about an aspirational value of cooperation and selflessness.