A Losing Battle

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“X of Swords Chapter 17”
X-Force #14
Written by Benjamin Percy and Gerry Duggan
Art by Joshua Cassara
Color art by Guru-eFX

“X of Swords Chapter 18”
Hellions #6
Written by Zeb Wells
Art by Carmen Carnero
Color art by David Curiel

“X of Swords Chapter 19”
Cable #7
Written by Gerry Duggan
Art by Phil Noto

• The last seven pages of X-Force #14 is, as far as I’m concerned, the best Storm story published in over 30 years. The plot echoes a few classic motifs – she’s stripped of her powers and is forced to rely on her wits and fighting skills in a duel – but the weight of it feels different, like we’re seeing something new in her that reinforces important elements that have been there all along. Storm and Death, who had an odd sort of courtship dance earlier in the story, are forced to duel in Sevalith, a realm of vampires. Death is courteous but condescending, and even in a powerless and inebriated state Storm takes advantage of his arrogance and reflects his death gaze back on him before stabbing him in the heart. She leaves him bleeding out, and invites the vampires of Sevalith to feast on his blood. This move sums up the Storm of 2020 – as brutal as she is regal, and a woman who has now conquered literal and figurative death twice in the past three months of publishing. 

It’s worth noting Storm has a history with vampires, Dracula in particular, and that Death is an ancient Egyptian man who dresses as Anubis, which connects to her childhood in Cairo. Storm’s sword Skybreaker – the sacred blade which she stole from Black Panther in the first act – is established as a conduit that can convert small amounts of energy back as larger amounts, which explains how she could reflect Death’s death gaze back on him in such a devastating way. The sword is also explained as a weapon passed down through Wakanda through generations to protect the fledgling nation. And of course, that purpose carries over here, but in defense of Krakoa. 

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• The two issues of Hellions in X of Swords are essentially a side quest that can easily be read out of context, particularly as the issues do more to advance the plot of that series than that of the crossover. As we see in this issue, the group’s mission as established last month is not only a total failure, but nothing but a ruse for Mister Sinister to collect the genetic materials of mutants in Arakko. And of course that’s what he’d do! It’s his whole deal. But the plot hits a snag as Sinister meets his opposite number – Tarn the Uncaring, a mutant from Amenth who can warp the mutations of others and has become a deranged cross between an artist and a cult leader. His horrific creations the Locus Vile tear through the Hellions with ease, and before Sinister can make it back to Krakoa with his genetic data, Tarn does…something…to his body. It should be interesting to see what happens to this Sinister body, which we already know is a duplicate. 

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We will surely be seeing Tarn and the Locus Vile again in this series – you definitely don’t go out of your way to create characters this disturbing unless you plan on making the most of a crew that’s a dark mirror of your exceedingly warped and broken cast of protagonists. I like that Tarn and Sinister have the same sort of cavaliar god complex, but the difference between them essentially comes down to art/religion vs science. Wells’ text page describing the Locus Vile is excellent in selling the characters’ unnerving premises, from Sick Bird’s fascination with invading the “sacred cord” of the spine to truly “know” her prey to the unexplained but clearly dire consequences of what happens when Amino Fetus eats. 

• The duel between Gorgon and The White Sword in Cable #6 is another instant classic fight scene, as one of the great Captains of Krakoa dies with honor after slaughtering over a dozen of the ancient mutant’s slave warriors, which evens the score in Saturnyne’s contest after several issues of the X-Men getting demolished by the Arakki. Phil Noto sells the drama of this scene very well with clean, uncluttered pages that convey Gorgon’s exceptional grace as a warrior.

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Gorgon was introduced as a Wolverine villain by Mark Millar and John Romita Jr in the 2000s, and since then has mainly appeared in two of Jonathan Hickman’s more obscure Marvel works, Secret Warriors and Avengers World. Up until very recently he was played as vicious criminal genius affiliated with The Hand, Hydra, and HAMMER. Aside from X-Men #4, in which we see him act as a bodyguard for Xavier, Magneto, and Apocalypse, X of Swords is his first big moment as a protagonist in an X-Men story. This scene does two major things for the character – it gives him a set piece that proves his nobility, bravery, and extraordinary fighting skills, and it hits a reset button that allows him to be resurrected without the baggage of his worst deeds. I imagine that when we meet the new Gorgon, with his old self overwritten by a composite of his many selves throughout the multiverse, we’ll be meeting someone who isn’t far off from the man we see in this issue. 

• Nanny, Orphan Maker, and Wild Child also die in Otherworld, which essentially means that Zeb Wells gets an opportunity to define those characters going forward on his terms. This should be fascinating for Nanny and the Orphan Maker, who were already very undeveloped and enigmatic characters. Will they even be able to recognize one another on the other side? 

Edit: I’ve been corrected in the comments that they actually died in Arakko/Amenth, so presumably the Otherworld death scramble effect won’t apply to them. This makes sense given that Wells has established a Nanny subplot in previous issues and he probably wouldn’t just throw that away.

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• Some very good funny bits in these issues, from the silliness of some of the competitions to the reveal that Pogg Ur-Pogg is just a little troll hiding inside a big alligator monster, and the bit where Cable explains to his very confused parents that he was just beaten by “Doug’s large wife.” 

Muramasa and Skybreaker

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“X of Swords” Chapters 3 and 4
Wolverine #6
X-Force #13
Written by Benjamin Percy
Art by Viktor Bogdanovic
Color art by Matthew Wilson

“X of Swords” Chapter 5 
Marauders #13
Written by Vita Ayala
Art by Matteo Lolli
Color art by Edgar Delgado

• These three chapters of X of Swords mark the story’s first narrative gear shift, as the spotlight narrows to a pair of solo stories starring Wolverine and Storm as they go off in pursuit of the swords assigned to them by Saturnyne. There’s a trade-off here – a loss of momentum, but a deeper focus on character and the weight of responsibility bearing down on these two core X-Men members. If the shipping schedule of this crossover were different, these issues might have slowed things down too much, but if we’re burning through the “quest” issues in two or three weeks with a few issues at a time it’s making good time and allowing the reader to invest in Krakoa’s champions before they head off to war. 

• The Wolverine and X-Force issues are one story split between two issues, with the X-Force issue being fully a Wolverine comic as the rest of the cast – or even the basic premises of that series – is part of the plot. Benjamin Percy’s plot moves along the X of Swords story while working well as a discrete two-parter in which Wolverine must find a Muramasa blade and discovers he can only do that by literally going to hell to find one. These issues introduce Solem, one of the Swordbearers of Arrako, who is positioned as Wolverine’s new archnemesis in the absence of Sabretooth. Whereas Sabretooth is Wolverine’s opposite number, Solem is more of an inverted version of Wolverine – a warrior with adamantium skin, who embraces aesthetics and hedonism just as Wolverine is more salt-of-the-earth and ascetic. 

There’s a certain amount of hubris in aiming to give a major character like Wolverine a new central villain, but given the status quo now it’s sort of necessary. Percy has set up an interesting contrast here, and Solem is immediately charming – an arrogant lothario with poetic sensibilities and a history of causing chaos in Arrako just for the thrill of it. There’s a lot of potential here, if just in exploring a character who is basically a hyper-violent Frasier Crane. (Wolverine, of course, would be the Martin Crane.) 

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• I particularly like the opening scene of this mini-arc in which Wolverine confronts Krakoa, which very succinctly gets a lot of exposition out of the way while reaffirming Wolverine’s commitment to the promise of the Krakoan nation state and his spirit as a warrior, and showing us that he’s come to distrust the sentient island itself. It’s very true to Wolverine’s nature, but this moment is notable as it’s a rare occasion in which someone has questioned the character of Krakoa and its motives in this era. 

• It’s interesting to me that while DC Comics’ current event Death Metal and its predecessor Metal strain to evoke a “heavy metal” aesthetic, X of Swords and these two chapters in particular actually do a better job of that without necessarily advertising it as part of the project. Even aside from all the Arrako elements of the story, just look at those pages in which Wolverine’s adamantium skeleton emerges from the literal fires of hell – you can practically hear the speed metal riffs come through the pages. The fact that these issues are illustrated by Viktor Bogdanovic, whose work looks quite a bit like that of Death Metal artist Greg Capullo, only encourages this comparison. 

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• The Marauders issue tells the story of Storm going to Wakanda to collect her assigned sword Skybreaker, which is complicated by her fraught relationship with Wakanda royalty since divorcing Black Panther and giving up her crown, and that there is a major taboo of Skybreaker leaving Wakanda soil. Vita Ayala, who makes their Hickman-era X-Men debut here as a guest writer before taking over New Mutants and launching Children of the Atom after this event, has a very good handle on Storm and embraces the complexities and contradictions of her life rather than try to pare down her story. Ayala makes this part of the point of the issue, as Storm seamlessly segues between different aspects of her character – mainstay of the X-Men, goddess, Wakandan royalty, political leader, thief, ex-wife. Aspects of Storm’s identity shift like the weather, but the plot emphasizes that her indomitable will and absolute conviction in doing whatever it takes to do the right thing are immutable characteristics. 

• As good as the Marauders issue as a solo Storm issue, it slows some of the momentum of the larger X of Swords story. Whereas the Wolverine and X-Force issues have the same essential narrative purpose as this in terms of focusing on one character and the sacrifice they must make to compete in Saturnyne’s demented tournament, the former story continued to introduce new information about Arrako and its people. Those issues flow more naturally from the previous two chapters, whereas the Marauders issue feels more like a tie-in. It has the vibe of a very good annual, not so much a continuation of the story established by Jonathan Hickman and Tini Howard. 

• Text pages in all three of these issues continue the trend of giving background information on each of the realms of Otherworld. The most interesting of these is certainly the page for Mercator, which keeps up the mystery of that realm’s regent, but heavily suggests that it is indeed presided over by Absalon “Mr. M” Mercator, the missing omega level mutant previously mentioned in passing in House of X #1 and the Hickman pages of the Incoming! special. I’m personally very intrigued to see how this character will be presented, and I like this as a potential new context for an underdeveloped and obscure character with godlike powers. 

Hunting Ground

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“Hunting Ground” / “The Sword of Damocles” / “The Skeleton Key”
X-Force #1-3
Written by Benjamin Percy
Art by Joshua Cassara
Color art by Dean White and Guru-eFX

The first issue of Benjamin Percy and Joshua Cassara’s new X-Force series arrived in the context of a mostly quite jovial Dawn of X relaunch in the wake of House of X/Powers of X and spoiled the triumphant mood by ending with a nightmare scenario that threatened to undo everything: Human commandos arrive on Krakoa and murder several mutants, including Charles Xavier, whose Cerebro resurrection machine was destroyed in the process. It felt bad. It felt like “oh no, not this again.” But within two more issues, Percy and Cassara have proven themselves to not be doing anything cheap or dull, and the grim actions of the debut issue serve as the inciting incident for a series in which a set of X-Men do whatever they can to avoid anything like that happening again. It’s X-Force reimagined as a mutant CIA, and thankfully it seems that Percy isn’t interested in making that out to be an entirely good or respectable thing.

Of all the writers working in the context of Jonathan Hickman’s new X-Men status quo, Percy seems to be the one who best understands and matches his tone, and is the most invested in developing the consequences of the mutants creating a nation-state. Percy, who literally wrote a book about how to thrill audiences, is very good at pacing the action of his story and delivering bold, memorable images at a regular clip. Cassara’s art is well-suited to the hyper-violence and creepy imagery of Percy’s story, and is particularly good at framing pivotal moments and reveals. Every page has a very thoughtful rhythm, and Percy’s use of text pages steers away from Hickman’s use of charts to embrace his strength as a novelist with pages with plot beats that work better with the quiet interiority of prose than they would as illustrated pages.

Quentin Quire is featured prominently in the second and third issues, and Percy’s version of the character is based fully in Grant Morrison’s original characterization of him as an arrogant young man who is a bit too eager to tell you about how much he loathes humanity and feels that Charles Xavier is too soft in his morality. This is great news if you’re like me and despise Jason Aaron’s cartoonish and defanged approach to the character, but it should be noted that Percy has not entirely abandoned some surface aspects of that version of the character and his relationship with Wolverine. But it’s a relief to see that the most important thematic elements of Quire are back in play without necessarily turning back the clock on more recent character development.

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The third issue, in which Xavier is inevitably brought back to life by The Five and Jean Grey using a back-up Cerebro helmet, goes deep into the philosophical – and narrative – question of what happens when all mutants are effectively immortal now. Jean Grey, who was no stranger to death and resurrection before all this, gives a soliloquy about her feelings on the matter and concludes that without the threat of death, people become less selfish and more focused on the collective good. I like this framing a lot – it becomes less about bravery, and more about an aspirational value of cooperation and selflessness.