Fireworks

 
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“Fireworks”
Planet Size X-Men #1
Written by Gerry Duggan
Art by Pepe Larraz
Color art by Marte Gracia


• Is there life on Mars? Well, now there is. It was clear enough to anyone paying attention that this issue would be about the X-Men terraforming Mars, so going into the issue it was more about discovering exactly how and why this was being done. There were some things we already knew coming in – a need to replace their pharmaceutical facilities in the Savage Land to meet production goals, the pressure of learning that Nimrod was online and they couldn’t wait much longer on this part of the long-term plan of expansion – but in this story we learn that above all else, claiming Mars was about giving the Arakkii a proper home and getting around the problem of Earth suddenly being the host of millions of powerful, warlike mutants with no respect for humanity. 

• The miracle of a circuit of omega mutants transforming a dead world into a planet that can permanently support life is remarkable and quite a thing to behold on the page – oh man, look at those X-Men go! It’s the freakiest show – but the real flex on display in this issue comes at the end in a text page in which Mars is renamed Arakko, humans are forbidden to go anywhere besides one particular zone devoted to diplomacy, and the planet is declared the capital of the solar system. Oh, right, and Arakko is the “first” mutant world, implying an empire to come. Well, I sure hope someone – like, say, the lead writer of the franchise who developed most of these ideas and only has four scheduled comic issues for the rest of the year – writes more about all of this! 

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• Pepe Larraz continues to dazzle with the sheer scope of his artwork and his gift for designing evocative new characters and settings. I don’t think there’s a lot of other artists who could’ve pulled this issue off with as much cinematic grandeur, but I say “cinematic” as though anyone working in cinema has approached some of the feats depicted so gracefully on these pages. The issue is full of things he’s designing from scratch that will become the basis of who knows how many other artists’ work – the Lake Hellas Diplomatic Ring, Port Prometheus, and the key Arrako leaders Xilo, Sobunar, and Lactuca – but the most incredible spectacle is how he manages to depict the transportation of millions of Arakkii mutants to their new planet. Every one of these pages is worth staring at and dissecting, the guy is just outstanding. The work he accomplished here cements him as one of the top tier definitive/transformative X-Men artists along with John Byrne, Arthur Adams, Jim Lee, Joe Madureira, and Frank Quitely.

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• It feels a little strange that this issue wasn’t written by Jonathan Hickman but Gerry Duggan delivers here in a big way, conveying the grandeur of this moment while keeping it grounded in the characters, most especially Magneto and Jean Grey. Duggan pulls off a balancing act of writing in his own voice while matching Hickman’s tone, certainly much more so than any other writer in the stable. Some of this comes down to both of them understanding what they have in Larraz, an artist who thrives most when asked to do very narratively ambitious things. Duggan and Larraz have previously worked together on Uncanny Avengers and the two have real chemisty, so this issue sets the bar high for what they’ll be doing together soon on X-Men

• Magneto is the star of this issue and the prime mover on the project to transform Mars into Arakko, and in this act he cements himself as a savior to his people on par with Xavier leading the creation of the Resurrection Protocols. And of course, there’s Apocalypse, who rescued the Arakkii from Amenth in the first place. The Great Men of mutantdom have in fact done miraculous deeds for their kind – why wouldn’t people follow them? Also, I don’t know if this is something Hickman and Duggan had in mind, but Magneto essentially giving “Lebensraum” to his liberated brethren is quite a thing for a Holocaust survivor. 

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• Absalon Mercator is the only omega mutant of Earth who does not participate in this very literal act of world-building, though we do see Magneto turned away from his mysterious realm in Otherworld. Clearly something is planned for Mercator, so the question is…when? 

• I am not a scientist by any stretch, but the science in this issue seems fairly legit! The final text page gets into more details from the perspective of NASA and is attributed to Thom DiRocco, who turns out to be a real scientist that Duggan follows on Twitter, so it’s a reasonable to assume he was consulted on how to do this story as correctly as possible. 

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• It’s hard to fathom what it would be like to respond to the events of this issue as a human being. The notion of Mars suddenly being an inhabitable world full of powerful mutants with a totally alien society is wild, but living in a reality in which mutants are capable of doing these godlike feats would be a lot to process even if you’re already used to the idea of mutants and superheroes. I understand why a lot of people would feel frightened, but I feel like a lot of people would be awed and probably process this in religious terms of miracles and acts on behalf of God. 

• It would seem the great error in all of this is the declaration of Arakko as the capital of the solar system when Arakko is definitely NOT on the same page as Krakoa and we know from X of Swords that this is a society that up until a few weeks ago was on a path of brutal conquest. Now, sure, some of that was due to the influence of Annihilation, but c’mon. Magneto, with his goal focused on expansion, is taking a massive leap of faith here – or, really, he’s just blinded by hubris. Also, it’s more than a little condescending to force Planet Arakko into a diplomacy role to teach them a better way of existing. And Storm rather bluntly speaks to greatest benefit of having the Arakkii on Mars – it’s basically a whole planet of incredibly powerful randos who can be a cannon fodder defense one planet away from Earth.

• The Arakkii being pushed into a diplomatic role is also not the best move given that they know almost nothing about Earth, much less the Shi’ar or any of the other Marvel alien societies. Maybe their lack of history with anyone besides the Krakoan mutants makes them theoretically neutral?

• It’s worth noting that the Arakkii precognitive mutant Idyll’s prophecy from X-Men #14 was clearly referencing what would eventually happen on Mars, the red planet.

Sworded Out

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“Sworded Out”
X-Men #16
Written by Jonathan Hickman
Art by Phil Noto

• The end of this issue introduces a new structural conceit for the X-Men – Cyclops and Jean Grey will be the leaders, and the rest of the members will be voted in by the citizens of Krakoa. The concept is basically an inversion of a tradition from the Legion of Super Heroes – rather than the leaders be voted in, it’s the actual membership of the team. It looks like we won’t see how this plays out for a little while as the new team will be revealed at the Hellfire Gala, but it does seem like an idea that is going to backfire on Cyclops and Jean in some way. But in any case, it’s very pointedly different from the complete lack of democracy that went into the creation of the Quiet Council, and everyone involved is going into this new iteration of the X-Men with some understanding that the Council and the X-Men will come into conflict at some point. 

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• This issue also establishes the new status quo of Arakko, which is now on Earth as a result of Apocalypse’s bargain with Saturnyne at the end of X of Swords. Arakko – as a sentient body of land, and as a people – refuses to merge with Krakoa. Isca the Unbeaten is revealed to be one of the leaders of Arakko, and though she sits as part of a governing body, her power to never lose essentially makes her the de facto ruler of the nation as she always gets her way. She meets with Xavier and Magneto and peacefully but bluntly explains that the people of Arakko are hardened by centuries of war and will not be able to shake that off any time soon. 

Phil Noto’s art on this very talky scene is carried in large part by his very thoughtful coloring in which Xavier and Magneto wear their black and white clothing on a cool green background while Isca is surrounded by red and brown foliage that matches the earth tones of her armor. Noto also does a good job of conveying how gentle and effete Xavier is, framing him as small and distant in the frame as he clutches a Krakoan flower. I think this choice may have had a lot to do with how much dialogue he has in those panels, but it’s very effective in contrast with the tight shots of Isca that make her appear strong, confident, and unflappable. 

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• The most important bit of news on the Arakko front is buried somewhat in the issue, as Cypher reminds the Quiet Council that there’s roughly twenty times as many Arakki mutants as there are Krakoan mutants. The immediate implication of this is that this would be quite bad for Krakoa should the two nations come into conflict, but the bigger problem is more obviously what is going to happen once the rest of the Earth finds out that a nation of several million battle-hardened mutants from a hell world now reside on the planet with them. I suspect that once this news gets to Orchis it will lead to the activation of Nimrod and the deployment of the machines being built in Sentinel City on Mercury, and this will go very, very badly for the mutants of Arakko. I suspect that one way or another only a massive tragedy on Arakko and the heroic intervention of the X-Men will unite the Krakoans and Arakki. 

• I do hope we get to see some Arakki mutants venture out into Earth and decide they like it a lot better than the nightmare they were trapped in. Seems reasonable, right? Surely some nature will beat out nurture here. 

Truth

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“X of Swords: Chapter 12”
X-Men #14
Written by Jonathan Hickman
Art by Leinil Francis Yu with Mahmud Asrar
Color art by Sunny Gho

“X of Swords: Chapter 13”
Marauders #14
Written by Gerry Duggan and Benjamin Percy
Art by Stefano Caselli
Color art by Edgar Delgado


• I was wondering how Mahmud Asrar was handling the deadline crunch of seemingly getting put on a third of last week’s Stasis special while being assigned to draw four other issues in the crossover, but now we know the answer: He only drew the framing sequences of this issue, and the majority of the issue is made up of repurposed Leinil Francis Yu pages from X-Men #12. Jonathan Hickman has made use of the old “reuse the art” trick before, but this is a particularly bold move, reframing the history of the mutants of Arakko as told to Apocalypse by Summoner from the perspective of Genesis. Whereas Summoner was trying to mislead and trap Apocalypse, Genesis is telling him the hard truth of things. It’s like hearing the same song played in a different, far more melancholy key. 

This creative decision is as artful as it probably was quite pragmatic, though it does make you wonder what the compensation deal was like for Yu in this situation.

• It’s interesting to see where Summoner and Genesis’ accounts differ and converge, with some bits of their stories perfectly aligning on particular panels. The most blatant deviations come towards the end of the story, with Genesis revealing that the demons of Amenth had bred captured mutants to create a hybrid warrior race and the demon conjuring Summoners, and that Genesis indeed killed the prior host of Annihilation and was obligated to wear the Golden Helm of Amenth and command its armies. And though she put this fate off for many years, she eventually gave in and all of Arakko succumbed to Amenth. This led to the conquest of Dryador, and onward to the next goal of taking Krakoa. The final text page of this issue is heartbreaking, spelling out the truth of Arakko: The mutants there are “prisoners in their own land,” oppressed by the Amenthi hybrids, the Summoners, and the Golden Helm. What was previously implied is now very clear – Arakko must be liberated from Amenth and the mutants loyal to Amenth. 

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• Isca the Unbeaten plays an interesting role in this story – her power to never lose compels her to side with inevitable victors, which directly led to her sister Genesis being corrupted by Annihilation and Arakko falling to Amenth. She’s a narrative echo of Cylobel from Powers of X, who was bred by Nimrod to betray her fellow mutants, but the notion of people who are genetically compelled to turn against their own is an odd and potentially contentious theme for Hickman’s macro story. However, just as Cylobel turns against Nimrod, it seems very likely that Isca will side with Krakoa by the end of this story. But whereas this is a redemptive act for Cylobel, wouldn’t this just be another convenient turn of events for Isca? And besides, how exactly is surrendering one’s loyalties not a form of being beaten? 

• The “vile schools” of mutant-Amenthi hybrid warriors is another echo of a plot point from Powers of X – the breeding of chimera as a warrior class of mutants by Mister Sinister. And what’s going to be the comic in this storyline to really engage with the vile schools? Hellions, the series featuring Mister Sinister as the lead.

• There’s such a sad poetry in Apocalypse having to face this brutal survivalist ethos he’s been living with for centuries from the perspective of now having Krakoa, and seeing in Krakoa a real possibility of true mutant culture and prosperity that is entirely alien to these Arakki people who can only see a zero sum game of survival or destruction. Genesis sees only softness and weakness in Apocalypse and Krakoa, but she has lost all context for true civilization. The Arakki fight merely to conquer and survive in their miserable lives, but the people of Krakoa have something to truly treasure and protect.  Genesis is blind to the power of that motivation. 

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Marauders #14 is a welcome tonal shift from X-Men #14, reorienting the story back to the perspective of the X-Men swordbearers as they meet their counterparts from Arakko for the first time at a banquet hosted by Saturnyne. Much of the story focuses in on Storm, who carries herself with absolute confidence as she rebuffs the romantic advances of Death, and on Wolverine, who is openly contemptuous of Brian Braddock for not taking advantage of Saturnyne’s love for him to prevent the tournament. There’s also a fantastic little scene in which the Krakoan captains Magik and Gorgon look for weaknesses in their opponents and test Isca, who manages to spook even them. 

• Stefano Caselli noticeably steps up his game for this issue, and really outdoes himself in drawing the surreal banquet hall of the Starlight Citadel. He does some stellar work with body language and facial expressions through the issue, and is particularly impressive in how he conveys so many distinct personalities and interpersonal dynamics in the party scenes. He was very well cast for this sequence of the story. 

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• Since starting this site I’ve paid a lot more attention to X-Men comics fandom, and doing that can be like stepping into a weird alternate universe in which everyone dislikes Wolverine and finds him boring. I can’t relate. But this issue, as with most Wolverine comics written by Benjamin Percy, makes a great case for why he’s such a widely beloved character. His brutish no-bullshit attitude is a necessary contrast with the pomp and circumstance of Saturnyne’s banquet and the absurd formality of her contest. When he stabs her on the last page it is a genuinely cathartic moment, even though it’s quite clear there’s no way he’s successful in this tactic. 

Summoner

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“Summoner”
X-Men #2
Written by Jonathan Hickman
Pencils by Leinil Francis Yu
Inks by Gerry Alanguilan
Color art by Sunny Gho

“Summoner” is clearly built to continue some momentum from other recent X-Men comics – we’re still spending time with Cyclops and time-displaced children Rachel and Cable, there are references to the events of the New Mutants and X-Force comics from last week, and the plot advances the Arrako/Apocalypse/missing Horsemen thread from Powers of X – but the actual content of the issue feels more like coasting. 

That’s fine, since we’re still finding our bearings and getting used to how familiar characters behave in the new status quo. In the case of the leads in this issue, we’re still seeing Cyclops form a traditional family unit out of his bizarre set of blood relations. It’s maybe slightly weird that the other characters don’t call attention to this, but it makes a lot of sense that Rachel and Cable – who is a teenager at the moment, having killed the older version of himself in Extermination – would be eager to finally have the dad they always wanted. You know, a dad who is physically only about 10-15 years older than either of them, but a dad nevertheless. 

I quite like Hickman’s take on Cyclops. He’s leaning into the character’s rich and complicated back story without directly referring to it, and presents him as though all the bizarre facts of his life are just lived reality and weird to others but mundane to him, kinda like someone who's been a celebrity all their life. As a reader fully aware of the context and subtext, it all reads as “this is a total weirdo” and “this is a capable leader who’s seen it all and isn’t easily rattled.” Kind of a chicken-or-egg thing with him, really. Hickman has fun with Cyclops’ dialogue too, allowing the character to poke fun at his weird life and history of bad decisions based in horniness. And then there’s this line, which shamelessly panders to everyone who was VERY HYPE about the layout of his house on the moon in the previous issue…

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The rhythms of this issue feel similar to the more low-key world building issues at the early stages of his Avengers run. It’s a straight-forward adventure, but the meat of the issue is in establishing some new concepts by having the heroes encounter it in the field. In the case of this issue, it’s the notion of “Summoners,” the magic-wielding heroes of Arrako, the lost twin of Krakoa. At the end of the issue a fragment of Arrako merges with Krakoa, and the Summoner meets with Apocalypse, who clearly intends to bring back the rest of Arakko and make Krakoa whole again. This is not tremendously thrilling in and of itself, but it’s reasonable to assume this is headed towards some climactic resolution in the near future. Hickman seems very aware of that, and wisely leans on jokes to make this a fun read. (I quite like the callback to Sunspot’s “…and that’s why people love me” from last week’s New Mutants in the Cable dialogue. Maybe this is going to be a runner?)

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Leinil Yu’s art leaves a bit to be desired in terms of depicting facial expressions but he excels at illustrating freaky monsters and exotic terrain, and that’s what really matters in this issue. His best image in this issue, in which the trio of X-Men ride through tall grass towards the Summoner in the distance, is very striking in its simple, elegant composition and owes a lot to the cinematic tradition my friend Sean T. Collins calls “monumental horror.” The monsters are cool looking, but this shot is genuinely creepy.