The Mutants Always Win

 

Inferno #3
Written by Jonathan Hickman
Art by R.B. Silva with Valerio Schiti and Stefano Caselli
Color art by David Curiel

“The mutants ALWAYS WIN.” 

That’s the line that made me audibly gasp. The revelation that the Omega Sentinel we’ve been seeing since House of X #1 is not quite the Karima Shapandar from previous X-Men comics but rather a version of her from the future who’d come back in time to prevent a “mutant hell” in which the new dream of Charles Xavier – “mutant ascension” - had come to fruition, laying waste to humanity, post-humanity, and AI alike. It’s the reversal of decades of X-Men comics, including Hickman’s own run – we’re always meant to look at mutants as the underdogs, we believe Moira MacTaggert when she says that no matter what the mutants always lose. But in the future of Moira’s tenth life, it all actually works. It works so well that Omega has to come back and start Orchis and get Nimrod online well ahead of schedule. 

Omega and Moira are mirrors of each other in Hickman’s story – the woman who knows the actual stakes and what can happen, and attempts to steer history towards a desired outcome. Moira uses Xavier and creates the X-Men, Omega uses Devo and creates Orchis. Omega even transfers her experience of the future into the mind of Devo in a way that directly parallels how Xavier gains a similar knowledge of Moira’s lives. The wheel turns, and as the old song goes, everybody wants to rule the world.  

Omega is also a mirror of Kitty Pryde in “Days of Future Past,” a point Hickman highlights in a bit of dialogue – “all my days of a future past.” The method of time travel is similar – the consciousness of the future Omega has overwritten the consciousness of the younger Omega, just as the older Kate Pryde inhabited the body of the young Kitty. Zoom out and consider that the primary mutant antagonists of Inferno are Destiny and Mystique and it becomes clear that Hickman is ending his run on a story that deliberately echoes the climax of John Byrne’s run. (And of course, Grant Morrison did the same thing in their own way.)

As he did through a lot of House of X and Powers of X, Hickman does his due diligence in explaining how his story fits in with previous continuity in the most low key way possible, in this case elegantly explaining that the Nimrod that appeared in Chris Claremont and John Romita’s classic mid-‘80s stories came from the same future as Omega, sent back in time after the mutants of her timeline crush the Children of the Vault and the humans, but before they “tamed the Phoenix” and destroyed the Phalanx Dominions. (This is the only time the Phoenix has come up in Hickman’s run, a decision that obviously quite deliberate in terms of getting the X-books out of some familiar ruts.) 

Omega isn’t the only character on the sidelines from the beginning of Hickman’s story that we learn is more crucial to the plot than had been entirely obvious. In the first quarter of the issue we learn that Cypher has never quite trusted Xavier, and in alliance with Warlock and Krakoa has been monitoring what he and Magneto talk about in private so they’re not left in the dark. This confirms something suggested by the previous issue – the majority of the text pages we’ve seen through this era of X-Men have been data collected by Warlock, who is bonded to Krakoa and feeding information to Cypher. All of this leads Cypher to become aware of the Xavier/Magneto/Moira arguments from the first issue, and Moira’s demands that Destiny be wiped from existence. We’ll see what he does with that knowledge next issue. Given that Hickman writes Cypher as a pure-hearted mensch, it’s probably something very heroic!

This is a satisfying payoff to one of the lingering mysteries of Hickman’s run, and the pages leading up to this reveal highlight how much of what the mutants have accomplished – the mutant language, the gates and the gate controls, the drugs for humans, solving the problem of how to feed Krakoa – are mostly thanks to Cypher and his collaboration with the island. We already kinda knew this, but it’s good to have this foregrounded when we consider who deserves the credit here. Xavier and Magneto take credit for the ideas of their silent partner Moira in their position as figureheads of the mutant nation, but without Cypher there’s nothing much at all. 

Magneto and Xavier find themselves at odds in this issue, but in a way that feels quite fresh. They talk about feeling haunted by Moira’s insistence that the mutants always lose, and Xavier stands firm in his belief that this is not true, while Magneto’s faith is rattled. Magneto sees the situation clearly – with the success of what they’ve built with Krakoa, he and Xavier are just two among the millions. Xavier insists they still have control, but Magneto knows this is increasingly not the case. Magneto, a man defined by his arrogance, is humbled while Xavier, a man defined by his optimistic dreams, refuses to let go of his positive vision. Xavier seems foolish in this scene, but  the next scene shows us that Omega only knows a future in which Xavier’s dreams of ascension and Magneto’s dreams of dominance come to fruition. 

Emma Frost, who learned of what was actually happening with Moira in the previous issue, lets Mystique and Destiny in on the truth in this issue. Or…at least some of it, as it seems as though she has only shown them Moira’s trauma in her third life where she is tortured and executed by the two of them. Emma is manipulating them and Destiny knows it, but it’s hard to say to what end – they’re all terrified of the threat that Moira’s death ends their timeline, but it’s hard to say how “they have to be stopped” doesn’t force a situation in which Moira’s life is in jeopardy. Later in the issue Moira is abducted by Orchis, and Mystique and Destiny make their way to the Orchis Node where she’s held and appear to be brutally torturing her. (Moira’s lost half an arm off-panel!)  

Of course this just lures Magneto and Xavier to the Orchis Node to find and save Moira, but they arrive just in time for Nimrod and Omega Sentinel to show up. It looks like Mystique and Destiny set a trap to get Magneto and Xavier killed as revenge, and maybe this is what Emma wanted too, though we know from the opening scene of the first issue that she has them resurrected. Whatever is going on, Emma Frost clearly has a plan. 

It’s hard to tell how much Emma is playing up a fear of Moira’s power as a thing that threatens to destroy their world to manipulate Mystique and Destiny, and how much is her genuine emotional response to her learning the truth of Moira and her past lives. Emma is clearly smart enough to understand that if they believe the world ends with Moira then Moira must be protected at all costs, but she’s also someone where it would make sense that she would deeply resent everything depending on this one woman. 

But in either case this brings up one of the biggest questions of Hickman’s run, which seems likely to be answered in the finale – if Moira dies, does a timeline die with her? We have no good reason to expect this is the case, since we’re going entirely on Moira’s knowledge of things and her knowledge of each of those timelines would end with her death. On an individual level, the world ends with all of our deaths. But these are the stakes of the story, the tension that’s been at the heart of this since the start of Hickman’s run. It’s quite possible Moira dies in the next issue and they’re all standing around like “oh hey, the world…is still here.” And then there’s Destiny’s prophecy from House of X #2 – “I see ten lives, Moira…maybe eleven if you make the right choice at the end, but that is all.” What is the “right choice”? 

There’s a great little scene before Mystique and Destiny meet with Emma Frost in which Destiny is introduced to the Stepford Cuckoos. They insist the five of them have outgrown any form of individuality and are embracing a collective sense of self, but Destiny tells them they each have very different futures ahead of them, some of them extremely traumatic. They’re shaken by the experience, which gives us a taste of how unsettling it would be to have even a casual conversation with someone who can see the future. Now the poor girls have to live with the prophecy, and we the readers get to see how much of it will play out in the stories to come. 

As we head into the final issue of Hickman’s run the epic scale of his story narrows to just a few key characters – Mystique and Destiny confront Moira, Magneto and Xavier confront Omega and Nimrod, Emma Frost and Cypher wait in the wings as the probable cavalry. 40 pages, maybe a little more, and it’s all over. Do the mutants always win? Let’s hope so, since Hickman’s made such a show of how that’s far more interesting and complicated than them always suffering and losing.

Season Of Change

Inferno #1
Written by Jonathan Hickman
Art by Valerio Schiti
Color art by David Curiel

Before reading this issue I had a feeling of vague dread about it, nervous that the end of Jonathan Hickman’s run on X-Men was premature and a bad compromise that kept more mediocre comics moving along while denying the promise of what we had been told was a long term three act story. I’m still a little sore about that possibility, but the first issue of Inferno is such a strong and exciting start to paying off plot threads started in House of X and Powers of X that whatever happens down the line, this story will probably feel like a satisfying conclusion. 

Let’s just go scene by scene…

• The opening sequence calls back to the opening of House of X, but with Emma Frost reviving Xavier and Magneto. A cool bit of symmetry and foreshadowing. The cover of Inferno #2 seems to directly refer to this sequence, but given Hickman’s aversion to covers that spoil plot action it’s probably like how a few covers of Powers of X referred to plot from previous issues. 

• The text pages updating us on Orchis’ aggressive advances in scale and the mutants’ failed attempts at attacking the Orchis Forge do a nice job of establishing that the stakes have been raised and many things have been happening since we left off from Hickman’s X-Men series. It essentially serves the same effect as the opening scrolls in the Star Wars movies, advancing plot that you don’t really need to see and throwing you into an action sequence set up by this information. This information also gives us a tiny pay off to Broo becoming king of the Brood, a plot point from X-Men that was probably intended for something bigger and more dramatic. Oh well, at least it’s not a total loose end. 

• X-Force’s attack on the Orchis Forge introduces Nimrod and shows how easily it can dispatch mutants as formidable as Wolverine and Quentin Quire. This is another matter of establishing stakes, but more importantly it sets up the Orchis leads Devo, Gregor, and the Omega Sentinel trying to figure out how it is that they’ve been assaulted by the same mutants over and over again. Gerry Duggan’s X-Men series has been teasing at Orchis learning of mutant resurrection but this sequence is far more interesting in that their speculation is further off the mark – Devo is doubtful of the mutants making a scientific breakthrough – and not quite grasping the scale of what has been accomplished with the Resurrection Protocols. A lot of the tension in this issue comes from Orchis lacking a lot of information but having acquired enough data to be right on the verge of figuring out some potentially catastrophic things. 

• We flash back to Mystique and Destiny confronting and murdering Moira MacTaggert in her third life, recreated by Valerio Schiti in a direct panel to panel copy of the memorable sequence illustrated by Pepe Larraz in House of X #2. Hickman has used this trick before, most notably in his Fantastic Four run in which Carmine Di Giandomenico redrew Steve Epting’s excellent scene depicting The Human Torch’s supposed death. The variance in the scenes comes on the fourth page in which we get some new dialogue from Destiny that we certainly could not have been privy to prior to later reveals in House of X and Powers of X. The ending of the scene has a significant change in dialogue that suggests that the Larraz and Schiti versions of this sequence are presented from different perspectives and memories – probably Moira’s the first time since that one focuses on her fear and pain, and Destiny’s in this one since it focuses more on her message and vision of the future. 

• We see Moira in her present life, somehow holding the burned research book from her third life. Hickman and Schiti make a point of showing us this thing, which given our current understanding of how Moira’s lives work simply should not be possible. Hmmm.

• Moira’s movement triggers an unusual spike in Krakoan gateway activity that leads the Orchis network – which we see includes the ape scientists from X-Men #1 and Hordeculture from X-Men #3, two more random loose threads from the series that it’s nice to see in the mix here – to realize that Moira’s location is unique and presumably both important and deliberately hidden. The spike was likely caused by her use of a No-Space, a mutant technology that would be unknown to Orchis as well as nearly all living mutants. Hordeculture, who we learn has been instrumental in Orchis’ understanding of Krakoan biological technology, figure it out: Moira has two totally different portals. X-Force’s intelligence agents discover that Orchis is on to something, but you get the horrible feeling that this won’t be enough.

• Moira returns to her No-Space to be confronted by Magneto and Xavier, which gets a huge amount of exposition out of the way. Moira has become understandably embittered by her isolation, and resentful of these men have been surveilling her while also failing to stop the emergence of Nimrod. The crux of this scene is Moira reiterating that as she sees it, the two greatest threats to their mission are Nimrod and Destiny. She instructs them to use their knowledge and privilege to wipe out the possibility of her resurrection, which they appear to carry out separately. The sequence with Xavier collecting Destiny’s preserved genetic materials from Mister Sinister is presented quite ominously, with Sinister appearing even more Satanic than usual. This calls to mind the promise of his betrayal in Powers of X, in that he knows far more than Xavier realizes, and that Moira emphatically did not want Xavier and Magneto to form a partnership with him, aware of what other versions of Sinister did in her previous lives. 

• A text page establishes that Black Tom Cassidy, whose powers allow him to commune with Krakoa’s living flora, has been suffering from seemingly psychotic episodes and dreaming of both being consumed by the island and machinery moving under his skin. This is an ominous lead-in to a scene with a rather chipper Cypher waking up to meet with his two best pals in the world – Krakoa itself and Warlock, a techno-organic creature related to the Phalanx. We see an echo of the sequence from Powers of X in which Cypher seems to infect Krakoan flora with the techno-organic virus, but this time it appears more benign. This panel – in which we see Cypher’s mutant hand, a living machine, and vegetation in apparent harmony – is also essentially another version of Black Tom’s nightmarish vision. File under foreshadowing. 

• We see a ceremony in which Storm coronates Bishop as the new Captain Commander of Krakoa, as Cyclops steps down from the position as lead captain. Cyclops will remain a captain, but Storm is surprised – “normally you’ve never given these things up without a fight,” a low-key nod to the classic Uncanny X-Men #201, which Hickman previously had Storm reference upon Cyclops’ resurrection in House of X #5. The scene also establishes Psylocke as Gorgon’s replacement and emphasizes the captains’ increasing independence from the Quiet Council’s supervision. 

• The final scene is a Quiet Council sequence in which Moira’s urging to remove Mystique from power leads Xavier and Magneto to a rather ineffectual and wishy-washy suggestion to the rest of the council to consider the possibility of stepping down if they…like, want to, or something? It’s clear that they have not really thought this through, and Nightcrawler and Sebastian Shaw are particularly dubious of the proposition. This move entirely backfires as Mystique moves to replace Apocalypse’s seat on the council with…Destiny, who enters the council chambers very much alive. This startling cliffhanger is essentially Hickman’s equivalent to Grant Morrison’s Xorn reveal in New X-Men – “X-Men emergency indeed, Charles…the dream is over!” 

But of course Mystique, a master of manipulation and subterfuge armed with the foresight provided by her dead wife, would be several steps ahead of Xavier, Magneto, and Moira. And all you need to do is look at the Winter table of the Quiet Council to glean how she pulled this off – Mister Sinister would have the means and the knowledge to tip her off, and Exodus has the telepathic power necessary to activate a Cerebro unit. Flash back to Magneto telling Moira of the composition of the Winter table – “it’s where we parked all of our problem mutants.” It’s also worth noting that Schiti’s art in the Quiet Council scene depicts barren branches and leaves falling from Krakoa’s trees. Winter has come.

(By the way, there’s a neat bit of symmetry in that Destiny seems poised to occupy the third seat on the Autumn table, and the corresponding seat on Arakko’s Great Ring is occupied by their precognitive mutant Idyll.)

And of course the specific things Moira was trying to avoid – Nimrod coming online and Destiny being resurrected – have come to pass in large part because her actions have either accelerated the timeline or forced the issue. And while Nimrod is an unambiguous nightmare, it actually remains to be seen whether or not Destiny will be the problem Moira fears or if she simply represents a threat of having her motives and methods undermined that’s more personal than structural. 

Schiti’s work on this issue is some of the best of his career to date, and it’s clear that he’s done his best to level up to the demands of the story and to absorb some of Pepe Larraz and R.B. Silva’s stylistic decisions to keep a sort of visual continuity with House of X/Powers of X. Schiti does some outstanding work depicting facial expressions and body language – just look at Sinister’s delight upon Destiny’s entrance, and how Xavier’s body shifts from a defeated slump to a stiff and anxious posture upon seeing her. He also does nice work with Hickman’s recurring image of reflected faces, particularly Sinister’s ghoulish eyes on Xavier’s helmet and Xavier and Magneto on Destiny’s featureless and inscrutable metal mask. 

• The title Inferno is, of course, repurposed from the major crossover event headed up by Louise Simonson and Chris Claremont in 1988. This is also obviously an echo of Hickman’s prior repurposing of Secret Wars for the finale of his Fantastic Four and Avengers mega-stories. The title suits the story in the sense that everything is about to burned down either literally or figuratively by a scorned woman – Mystique in this story, Madelyne Pryor in the original. But it’s also worth noting that the original Inferno was unique in that all of its story threads – the mystery of Madelyne Pryor, Magik and Limbo, Mister Sinister and the Marauders, X-Factor believing the X-Men to be dead – effectively concluded all major plot threads Simonson and Claremont had established starting around 1983. Maybe this establishes a tradition that can carry into future comics and the movie franchise: “Inferno” doesn’t have to be a particular story, but rather a spectacular crisis that pays off on years of plotting. 

Subterfuge

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“X of Swords” Chapter 6
Hellions #6
Written by Zeb Wells
Art by Carmen Carnero 
Color art by David Curiel

“X of Swords” Chapter 7
Written by Ed Brisson
Art by Rod Reis

“X of Swords” Chapter 8
Written by Gerry Duggan
Art by Phil Noto

• This set of X of Swords chapters restore some of the plot momentum that had slowed for the digressions into Wolverine and Storm solo stories last week. Thankfully the writing staff appreciates that there’s a hard limit on how many “quest for sword” plots that could be included without derailing the story entirely, and so this week we get a digression introducing a new plot thread centered on Mister Sinister and spend some time with designated swordbearers of Krakoa who already have their blades – Cypher, Magik, and Cable. 

• It was unclear what role the Hellions would play in this story, but Zeb Wells offers up a clever curveball: Mister Sinister offers the services of his Hellions to go to Otherworld and seek to sabotage the Arraki swordbearers, forcing them into forfeit and thus preventing any Krakoan from permanently dying in Saturnyne’s tournament. Exodus forces Sinister to lead the mission, largely out of his barely concealed contempt for the man. Wells plays it all as dark comedy, particularly as the vain and peevish Sinister brings his ragtag group of maniacs to Otherworld and only manages to make it through Avalon thanks to the artificial charms of Empath, who only agrees to cooperating if he’s permitted to make Greycrow his “pet.” Their mission seems doomed to fail if just by the narrative logic of the story, so this plot thread is more a question of what the result of their intervention might actually be. 

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Carmen Carnero’s art on this issue is quite good, and a step up from her previous work on Miles Morales and Captain Marvel – a bit less “Marvel house style,” a bit closer to the aesthetics of Pepe Larraz and R.B. Silva. She clearly had a lot of fun drawing Sinister in particular, and does a fine job of conveying his grandiose bitchiness. 

• Ed Brisson’s final issue of New Mutants is focused entirely on the plight of Cypher, who has been drafted into the tournament despite having minimal experience or natural aptitude for combat. Cypher has mixed emotions – he’s scared that he will die, he wants to prove himself, he’s trying to figure out why Saturnyne chose him, he feels he must do it to spare any other mutant’s life. Everyone else, most especially Krakoa itself, is actively trying to get Cypher out of the tournament altogether since his presence is crucial as he is the only one who can communicate with Krakoa. Brisson acknowledges Cypher’s anxiety but emphasizes his nobility and selflessness – he’s an unambiguously good guy, and even if he’s overcompensating he’s still quite brave. 

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Cypher’s foil in this story is his old friend Magik, who does her best to teach him how to fight though she has very low hopes for his potential of surviving in combat against any of the Arraki swordbearers. Cypher and Magik have a history of being played for contrast. They’re total opposites in most respects – a sweet gentle boy and a warrior sorceress raised in a literal hell – but they are both outsiders in terms of their perspective on everyone else. Magik leans into the “tough love” approach to giving him a crash course in combat techniques, but she can’t fully obscure her concern for him and fear that he will not make it. The tenderness comes through, particularly in Rod Reis’ thoughtful body language and facial expressions. 

• Exodus shows up again in New Mutants, this time to intimidate Cypher into following through with his plan to murder him on Krakoa to be resurrected later, with him stepping in as a replacement in the tournament. Krakoa and Warlock intervene, and Exodus leaves with the offer standing. It’s a good plot beat for Cypher’s story in this issue, but between this and the scene in which he forces Sinister into going to Otherworld, it’s more interesting to me as part of Exodus’ ongoing development. Exodus is essentially an unyielding zealot, but thus far he’s mostly been presented as a voice of reason in Quiet Council scenes and serves as a swing vote in a lot of situations. He’s got honor and good intentions, but he’s also ruthless and seems to have far better political instincts than most members of the Council. He’s willing to use the rules to undermine his enemies, as with Sinister, but also understands he must slowly gain favor with the other blocs. I can see him gradually become the Mitch McConnell of the Quiet Council. 

• The Cable issue shifts focus back to the S.W.O.R.D subplot from the ending of Creation, in which Cable, Cyclops, and Jean Grey discover that the crew of The Peak have been massacred. Even at the end of this issue it’s still very unclear how this plot thread connects to Saturnyne and the Tournament, though the introduction of the destructive hordes of aliens called the Vescora suggests that part of her endgame may be manipulating the X-Men into unleashing these creatures on the Arraki. (And maybe they’re from the Hothive?) That’s as good as I’ve got for speculation, but I appreciate there being this wild card element in the mix. This chapter isn’t quite as entertaining or moving as the Hellions or New Mutants chapters, but there’s some good horror and action beats in the plot and Phil Noto’s art is quite good and evocative. 

Summoner

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“Summoner”
X-Men #2
Written by Jonathan Hickman
Pencils by Leinil Francis Yu
Inks by Gerry Alanguilan
Color art by Sunny Gho

“Summoner” is clearly built to continue some momentum from other recent X-Men comics – we’re still spending time with Cyclops and time-displaced children Rachel and Cable, there are references to the events of the New Mutants and X-Force comics from last week, and the plot advances the Arrako/Apocalypse/missing Horsemen thread from Powers of X – but the actual content of the issue feels more like coasting. 

That’s fine, since we’re still finding our bearings and getting used to how familiar characters behave in the new status quo. In the case of the leads in this issue, we’re still seeing Cyclops form a traditional family unit out of his bizarre set of blood relations. It’s maybe slightly weird that the other characters don’t call attention to this, but it makes a lot of sense that Rachel and Cable – who is a teenager at the moment, having killed the older version of himself in Extermination – would be eager to finally have the dad they always wanted. You know, a dad who is physically only about 10-15 years older than either of them, but a dad nevertheless. 

I quite like Hickman’s take on Cyclops. He’s leaning into the character’s rich and complicated back story without directly referring to it, and presents him as though all the bizarre facts of his life are just lived reality and weird to others but mundane to him, kinda like someone who's been a celebrity all their life. As a reader fully aware of the context and subtext, it all reads as “this is a total weirdo” and “this is a capable leader who’s seen it all and isn’t easily rattled.” Kind of a chicken-or-egg thing with him, really. Hickman has fun with Cyclops’ dialogue too, allowing the character to poke fun at his weird life and history of bad decisions based in horniness. And then there’s this line, which shamelessly panders to everyone who was VERY HYPE about the layout of his house on the moon in the previous issue…

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The rhythms of this issue feel similar to the more low-key world building issues at the early stages of his Avengers run. It’s a straight-forward adventure, but the meat of the issue is in establishing some new concepts by having the heroes encounter it in the field. In the case of this issue, it’s the notion of “Summoners,” the magic-wielding heroes of Arrako, the lost twin of Krakoa. At the end of the issue a fragment of Arrako merges with Krakoa, and the Summoner meets with Apocalypse, who clearly intends to bring back the rest of Arakko and make Krakoa whole again. This is not tremendously thrilling in and of itself, but it’s reasonable to assume this is headed towards some climactic resolution in the near future. Hickman seems very aware of that, and wisely leans on jokes to make this a fun read. (I quite like the callback to Sunspot’s “…and that’s why people love me” from last week’s New Mutants in the Cable dialogue. Maybe this is going to be a runner?)

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Leinil Yu’s art leaves a bit to be desired in terms of depicting facial expressions but he excels at illustrating freaky monsters and exotic terrain, and that’s what really matters in this issue. His best image in this issue, in which the trio of X-Men ride through tall grass towards the Summoner in the distance, is very striking in its simple, elegant composition and owes a lot to the cinematic tradition my friend Sean T. Collins calls “monumental horror.” The monsters are cool looking, but this shot is genuinely creepy. 

Something Sinister

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“Something Sinister”
Powers of X #4 (2019)
Written by Jonathan Hickman
Art by R.B. Silva
Color art by Marte Gracia

The plot of House of X and Powers of X is focused on the decisions of Charles Xavier, but eight issues into this twelve issue story we have had very little insight into the man and what is driving him. When he appears in the story he’s inscrutable and unknowable, and he’s defined entirely by his actions. Jonathan Hickman puts the reader in the position of what is must be like to actually be in the character’s presence. His mind is a mystery, but everyone else’s mind is an open book to him. He’s got an elaborate agenda, but it’s hard to understand what he’s doing at any given moment. You get the sense that he’s a benevolent figure, but he doesn’t make it easy to trust him. 

The majority of “Something Sinister” is focused on Charles Xavier advancing his plans in two time periods, and trying to parse exactly what he’s doing is just the same as working out what Hickman is setting up in this issue. The first scene, in which Xavier and Magneto visit Mister Sinister and attempt to con him into building an elaborate archive of mutant genetic samples, seems to set up the return of the core X-Men who died in the previous issue. The second scene, in which Xavier brings Cypher to Krakoa to commune with the living island to develop a bond that can lead to establishing a nation-state there, fills in some crucial back story and establishes a connection to Apocalypse. 

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The gears of plot are moving towards a payoff, so the thrill of this issue is more in the character details. The Sinister scene is remarkable and hilarious, and builds on Hickman’s previous use of the character in Secret Wars by establishing “Bar Sinister” as official canon rather than just an alternate reality thing. Hickman’s Sinister, which is heavily indebted to Kieron Gillen’s reinvention of the character as a glam mega-narcissist who has cloned himself into an entire species, is a delight. He’s the ultimate queen bitch, and the presence of the theatrical and flamboyant Magneto pushes him to up his game as a melodramatic scenery chewer. 

The first text sequence of the issue is a cheeky mutant gossip column written by Sinister featuring blind items about various mutants, and it’s inspired. It’s also the first narrative nod towards storylines that will exist after HOX/POX is over – apparent ethical non-monogamy in the mutant society, a bit more hinting about Apocalypse’s original horsemen, something about Madelyne Pryor, and an item that forces everyone to go look up the word “progerian” and try to figure out who that could be referring to. (If we’re taking this literally, it best describes Ernst, who was heavily implied by Grant Morrison to be a reformed and reborn Cassandra Nova.) 

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Speaking of Cassandra, please note that Xavier’s wardrobe in the Cypher scene is notably similar to that of his evil twin, and that makes the otherwise benign and hopeful sequence echo the scene in “E is for Extinction” in which Cassandra grooms Donald Trask to prepare the mega-sentinels that caused the Genoshan genocide. I suspect Hickman is just trying to spook us with this and add to the general sense of unease about Xavier in this story, and that this is more like the positive version in which Xavier sets up the opposite of his sister’s evil actions. 

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Miscellaneous notes: 

• I like the way Hickman nudges the reader to consider the perspective of certain text pages. The page outlining the interface with Krakoa designed by Cypher to delegate responsibilities suggests that it’s internal X-Men information until the final bit in which there is speculation on whether Forge has a “massive subterranean laboratory” for development of Krakoan biotechnology. Suddenly it seems more like an Orchis intelligence report. And if that is the case, how exactly are they gathering some of this information? 

• Note the vast gulf between Charles Xavier’s ambitious plans for Krakoa and him knowing virtually nothing of its history until Cypher directly communicates with it.

• The sequence at the end of the issue in the distant future with the blue people – it’s still unclear exactly who these people are – confirms that they are attempting to upload Nimrod’s archive of mutant consciousness into the Phalanx. The issue concludes with the blue people waiting to find out whether the Phalanx will accept this offering. There’s a mirror of this plot point in the Sinister sequence, in which Sinister explains that he introduced mutant genes into his own carefully bred genetic system, and we see that the version of Sinister who agrees to collaborate on a mutant genetic archive is the first mutant Sinister. 

• Also, while it’s pretty clear that Hickman doesn’t plan on drawing too much on loose ends of other people’s stories, it is worth noting that his Sinister is directly inspired by Gillen’s version of the character and that version of the character was studying/experimenting on the Phalanx.

• This issue was advertised with a caption promising to reveal the “true purpose” of Cerebro, and while that didn’t quite happen, it now seems like a safe bet that Cerebro may be a psychic archive of mutant minds directly inspired by Moira X’s knowledge of Nimrod’s archive and connected to the plan we see Xavier set in motion with Sinister in this issue. 

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• Cypher passing on the techno-organic virus to Krakoa via his Warlock arm probably doesn’t bode well, given that it’s a form of the Phalanx. Hmmm…

• RB Silva has revealed himself to be particularly inspired in drawing physical comedy in this series, first with how he drew the physical mannerisms of his oddly cute Nimrod, and now in the slapstick antics of the various Sinisters. He gets some amusing little moments with Cypher and Safari Xavier in this issue too.

The House That Xavier Built

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“The House That Xavier Built” 
House of X #1 (2019)
Written by Jonathan Hickman
Art by Pepe Larraz
Color art by Marte Gracia

House of X begins in the aftermath of extraordinary world-transforming change, and leaves the reader scrambling to catch up with what has happened in a sequence of vignettes and text pages that convey a huge amount of exposition and world building. Jonathan Hickman has been experimenting with this formal conceit for a little while, particularly in his excellent Image series The Black Monday Murders with artist Tomm Coker, but this is a more sophisticated iteration that is more integral to moving the story along.  There is other precedent for using text pages as part of a comics story, like Alan Moore’s Watchmen or the Keith Giffen/Tom and Mary Bierbaum version of Legion of Super Heroes, but in those cases the pages mainly provided context and subtext. Hickman is using text and charts to advance plot and to deliver crucial narrative reveals. The radical and inventive approach to storytelling emphasizes that this is a drastic break from previous X-Men comics, but more importantly throws the reader into the deep end of the plot without relying on any particular POV character. The scope of the story is important, and the text pages communicate that as well as a great deal of knowledge that only some scattered characters are privy to.

The story begins two months after Charles Xavier has established a mutant nation state on Krakoa, the living island that was both the setting and antagonist of the first “all-new, all-different” X-Men story in Giant-Size X-Men #1 from 1975. The X-Men have harnessed the unique properties of Krakoa to create mutant-only habitats around the world which are connected with “gateway” teleportation portals. Xavier and the X-Men have synthesized three drugs from Krakoan flowers – a pill that can extend human life by five years, another that cures mental illness, and a third which is an adaptive universal antibiotic – and are offering them to human governments in return for accepting Krakoa as a sovereign state. It is later implied that Xavier pursued drug angle to deliberately destabilize the pharmaceutical industry. Xavier has also developed a mutant language which he has spread telepathically as a means of advancing a distinct mutant culture.

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We catch glimpses of Xavier in this story, but we barely hear from him. This version of Xavier, as designed and illustrated by Pepe Larraz, is a gaunt and vaguely dainty man wearing skin-tight black clothing and a giant Cerebro helmet that covers his eyes. The design is remarkably similar to that of The Maker, the evil version of Reed Richards who was a recurring nemesis in Hickman’s earlier Marvel work. The first scene of the book is ambiguous and creepy, as we see the new version of Xavier watch what appear to be adult clones of Cyclops and Jean Grey emerge from pods in some strange birthing chamber on Krakoa. His only line of dialogue is his catchphrase from the start – “To me, my X-Men.” It’s extremely unsettling, and immediately casts some suspicion about what he’s really doing. The only other time we see Xavier in this issue is when he greets Jean Grey and a young mutant on Krakoa. Larraz makes him appear entirely inscrutable, but also delicate and serene. 

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House of X introduces a new form of human antagonism in the form of the Orchis Protocol, a “doomsday network” pooling the resources of many organizations – mostly AIM and SHIELD, but also stakeholders in SWORD, Alpha Flight, and Hydra – to keep mutants from disrupting human economies, taking over territory, and overtaking humans in population. The latter is a pressing concern as Dr. Alia Gregor, an AIM scientist and key member of this initiative, has discovered that mutants will inevitably become the dominant species on the planet within 20 years. Hickman is bringing back an idea from the start of Grant Morrison’s New X-Men in the early 2000s which had been undone by Marvel editorial in Brian Michael Bendis’ House of M in 2004. We’re back to a world where mutants are indeed the inevitable next wave of human evolution, and humans must either resign themselves to this fate or attempt to stop this, or at least hold on to power and privilege for as long as they can. It tilts the concept of the X-Men franchise to be more relevant to what has been happening in the world over the past few years, as right wing extremists rise up in a desperate bid to squash progress that is somewhat inevitable given societal trends and shifts in population.

The Orchis Protocol scenes establish a serious threat to mutants in the form of a Master Mold – a mother Sentinel that creates other Sentinels – bonded to a rebuilt Sol’s Hammer, an incredibly powerful Dyson Sphere designed by Reed Richards and Tony Stark as a planet-destroyer in Hickman’s New Avengers series. The device captures and harnesses the power of the sun to create new Sentinels, which is somewhat ironic given that in Roy Thomas and Neal Adams’ classic Sentinels story from the late ‘60s, Cyclops defeats them by using logic to trick the mutant-hunting robots into flying into the sun. The image of the Master Mold/Sol’s Hammer hybrid – which the Orchis doctors call The Forge – is rather striking, with the extreme Kirby-ness of the Sentinel design contrasted with a mosaic of solar panels. It’s like the Death Star reimagined as a hanging mobile in outer space. 

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The issue is mostly focused on world building and introducing new human antagonists, but Hickman spends a good chunk of the issue (re)introducing two of the franchise’s most crucial characters, Cyclops and Magneto. Cyclops appears midway through the issue to establish the new role of the X-Men in this post-Krakoa world. Cyclops arrives in Manhattan through a Krakoan gateway to apprehend Sabretooth, who has just been captured by the Fantastic Four after robbing a Damage Control facility with Mystique and Toad. (Damage Control has been reimagined by Hickman as a corporation mainly interested in stealing and archiving the work of superhero scientists like Reed Richards and Tony Stark, which explains how Orchis managed to build their own Sol’s Hammer.) Cyclops explains that he wishes to take Sabretooth back to Krakoa, and the Fantastic Four understandably object – the guy is a hugely prolific serial killer and had just injured or killed several guards. The X-Men are now granting amnesty to all mutant criminals to build their mutant nation. And really, why not? Virtually every member of the X-Men is a criminal one way or another anyway. Cyclops just spent several years of publishing as a noble sort of terrorist revolutionary. 

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The scene with Cyclops and Reed Richards sets the tone for Hickman’s version of the X-Men’s leader, and given that Reed Richards was the primary hero of the writer’s previous epic Marvel story through Fantastic Four, Avengers, and Secret Wars, it’s a clear passing of the narrative baton. Hickman’s characterization of Cyclops is close to that of Kieron Gillen and Brian Michael Bendis – he’s intense and altruistic, and is monomaniacally obsessed with the survival and advancement of mutant culture. He’s very cordial with the Fantastic Four – he’s been friends with them since he was a teenager – but he can’t help but be a little condescending to them, and doesn’t seem to get that he’s being a little creepy when he tells the Richards to let their mutant son Franklin know that he can join his family on Krakoa any time he likes. His non-mutant parents, of course, aren’t welcome. 

It’s unclear how much Hickman will reference previous stories in this run, but it’s worth noting that what Xavier is achieving with Krakoa is a bolder and more all-encompassing version of what Cyclops was attempting with the island of Utopia in the Matt Fraction/Kieron Gillen era. The key difference is that Utopia was the makeshift tactical solution of a soldier – a fortress under siege, more like a cult compound than Xavier’s vision of an entirely new culture and homeland for mutants. At this point in time, no one is expected to be a soldier on Krakoa.

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Magneto appears in the issue as Xavier’s proxy, serving as an ambassador greeting a handful of human dignitaries at the Krakoan habitat in Jerusalem. (Hickman is not shying away from the Zionist parallels of Krakoa by setting this plot there, and centering it on Magneto, a Holocaust survivor.) Magneto is clearly overjoyed by what Xavier has accomplished, and why not? It’s the mutant supremacist separatist culture he’s always envisioned rather than the assimilation fantasy that Xavier had always pursued. Hickman wants the reader to question this – how did Xavier arrive at this reversal of intentions? He also wants us to think about why Magneto was never capable of doing this himself. 

Magneto was given the task of confronting these humans about Xavier’s deal precisely because he is an intimidating presence who is unafraid to tell them that that Xavier’s offering is a gift and an incentive, not a negotiation. He’s serving as Xavier’s enforcer, but even at this early stage it’s clear that getting the thing he’s always wanted in life will not mellow him out even a little bit. With this leverage, and with Xavier’s encouragement, he appears ready to take everything too far. His entitlement knows no limits, and his rage and fascist impulses cannot be quieted. At the end of the issue, he gloats about the power mutants now have over humans, and the inevitability of a mutant future. One of the dignitaries – who is established as neutral in all of this –asks him, “Do you know what you sound like?” Magneto tells him that, yes, he does. The question of who he sounds like is left ambiguous – Hitler? A God? Just an overzealous douche? It seems obvious that this question will be the central theme of Hickman’s Magneto going forward.

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Pepe Larraz is a revelation in this issue. Larraz has been a strong artist for some time, and turned in excellent work in the recent X-Men event miniseries Extermination. His art still greatly resembles that of Stuart Immonen – hardly a bad thing given that Immonen is one of the best artists working in the medium – but he in some ways surpasses Immonen in this issue. Larraz and colorist Marte Gracia realize Hickman’s concepts with vivid detail. Many comic book artists struggle with drawing evocative settings but this is where Larraz thrives – he nails the natural but somewhat alien beauty of Krakoa, and the way the mutant vegetation of its habitats looks lovely but surreal in the context of human cities. The interior of the Orchis station at The Forge is also quite evocative. Those designs are more familiar from the visual vernacular of science fiction, but Larraz fills out the cold, sterile, and cavernous spaces with atmosphere and details that feel slightly off. A long shot establishing Orchis experimentation on Krakoan vegetation in the station is a subtle bit of foreshadowing that also emphasizes the contrast between the crushing machinery of mankind and the organic beauty of mutant biotech.