A Crooked World

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“The Unspeakable and the Uneatable I and II,” “Schools of Magic,”
“A Crooked World,” “Blood of the Changeling,” “The Beginning”
Excalibur #7-12
Written by Tini Howard
Art by Marcus To (8-12) and Ed Santos (7, 8)
Color art by Erick Arciniega

The break in publishing as a result of the pandemic was rough on all of the series in the Dawn of X line, but I think it had the worst impact on Excalibur as it was entering a run of issues introducing Saturnyne and Otherworld that demanded a more immediate memory of a fairly tangled narrative web involving multiple realities. I think Howard’s story is relatively straightforward in its plot beats, but the plain aesthetics of Marcus To and Erick Arciniega’s art get in her way by doing pretty much nothing at all to give the reader visual cues that we are looking at different realities, which makes the story more difficult to follow as a casual reader than it ought to be. Arciniega could have done a lot to get this across, but no – the colors are basic and utterly devoid of vibes. To’s art is fine with fundamentals and quite good when it comes to rendering faces, but he seems entirely incapable of drawing compelling backgrounds or conveying atmosphere, which is a big problem on a fantasy series. He’d be fine on most mainline Marvel books or even on another current X-Men series like New Mutants or X-Factor, but he continues to hobble Howard’s ambitious ideas. 

The good news is that in Excalibur #12 Howard pays off on the majority of the narrative threads she’d been seeding through the first 11 issues of the series. The issue centers on Apocalypse as he and Rictor enact a ritual creating a gateway to the long-lost Arrako, with Gambit unknowingly completing the spell by dispatching the disembodied form of his old enemy Candra. The plot is satisfying enough, particularly as lead-in to X of Swords, but the best thing here is Howard’s thoughtful characterization of Apocalypse. 

Her Apocalypse is blithe in his monomaniacal pursuit of reaching Arrako, expertly exploiting everyone – his old friends the Externals, his new coven in Excalibur, Saturnyne of Otherworld – to get what he needs. The reader is encouraged to side with Apocalypse in terms of his goals but to also reckon with the degree to which he is a sociopath. In this issue we see exactly what becomes of people when they stop being of use to him, and it opens up the question of what will happen when Excalibur – or the Quiet Council of Krakoa – is no longer of value to his quest. She and Hickman are very much on the same page with Apocalypse, and I think it’s clear that this nuanced redefinition of the character will end up being part of the legacy of this run of comics that makes it into Marvel’s movie universe down the line.

The Red Coronation

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“I’m On A Boat” / “The Red Coronation” / “The Bishop In Black” / 
“The Red Bishop” / “A Time to Sow” / “A Time to Reap” / “From Emma, With Love”
Marauders #1-7
Written by Gerry Duggan
Art by Matteo Lolli, Lucas Wernick, Michele Bandini, and Stefano Caselli
Color art by Federico Blee with Erick Arciniega and Edgar Delgado


Marauders is a peculiar series, both the most radical of the new Dawn of X series in concept and the most traditional in its storytelling. Gerry Duggan is enthusiastically exploring the possibilities of the new ideas Jonathan Hickman introduced in House of X/Powers of X – the issues of trade and diplomacy that come from both Krakoan sovereignty and the miracle drugs that drive its economy, the rebranding of the Hellfire Club as the Hellfire Trading Company, the quirks of Krakoan gates, the utility of the resurrection protocols – and is doing it, in of all things, a pirate comic. I was initially wary of the clean, direct “house style” art and emphasis on humor and action/adventure, but seven issues into the series it’s clear to me that Duggan is playing to his strengths as a writer while taking Hickman’s concepts very seriously. 

This is an ensemble series, but the star is clearly Kitty Pryde. Pryde, who now wishes to be called Kate rather than Kitty, is mysteriously unable to pass through the Krakoan gates and can only get to the living island by boat. In the first issue Emma Frost, the White Queen of the Hellfire Club, offers Pryde a seat on the Quiet Council of Krakoa in exchange for becoming the Red Queen of the Hellfire Club and heading up both the distribution of Krakoan drugs and missions to rescue mutants around the world who cannot find a way to Krakoa. Pryde is accompanied by her close friends Iceman and Storm, the mutant cop Bishop, and the newly resurrected and reformed villain Pyro. Sebastian Shaw, the Black King of the Hellfire Club, is the book’s primary antagonist and is actively scheming against Frost and Pryde. 

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Each lead character in Marauders gets some fun moments, but it’s pretty obvious that Duggan is invested in Pryde above all else, and is doing what he can to push the character forward after a few decades of stagnation. The usual problem with the depiction of Pryde is that she’s often written in an overtly nostalgic way by authors who grew up in the early 80s, and that she’s frequently presented as a moralist scold. The latter bit doesn’t have to be a bad thing – it is a legitimate personality flaw that’s been with her since the beginning and it can be genuinely interesting – but Duggan seems rather pointed in steering clear of all that and emphasizing the ways she’s become willing to make ethical compromises. Duggan’s Kate Pryde comes across as a young woman who is so sick of her usual goody-goody patterns that she’s becoming reckless in search of a new identity – she’s more ruthlessly violent, drinking heavily, getting tattoos, and leaning hard into the whole pirate aesthetic. She also seems very depressed and lonely, and I trust Duggan to dig deeper into that as he goes along. 

It doesn’t always work, particularly in the first few issues. There’s a text page in the debut issue in which Wolverine sends a message to Kate asking for a list of goods, foods, and beverages to bring to Krakoa that is both wildly unfunny and nonsensical given that he’s a person who can freely teleport anywhere he wants, and she’s a person who is stuck taking long boat rides everywhere. Duggan fumbles some early story beats by delivering things we’ve already accepted as the high concept of the series, such as Pryde becoming the Red Queen, as big issue-ending reveals. Storm, a Quiet Council member and second to only Cyclops in the chain of command of the X-Men, doesn’t quite make sense as a subordinate supporting character in this series despite her close relationship with Pryde and only seems to be in the book because Duggan called dibs on her very early. 

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Duggan’s greatest strength in writing Marauders is that while the circumstances of the story are exploring new ground, the relationships and motives of the characters are firmly rooted in continuity without getting bogged down in rehashing old stories. Frost and Pryde, introduced in the same issue back in the Claremont/Byrne era, have a long and complicated history together, and Duggan pushes them into a new phase of mutual respect and collaboration after too often being written as petty rivals who cruelly condescend to one another. Storm and Iceman are two of Pryde’s closest friends in the X-Men, but are also two people who’ve had very painful histories with Emma Frost. When Callisto is reintroduced in the seventh issue, Duggan gracefully acknowledges her contentious relationship with Storm, her past with the Morlocks, and her brief career as a model. I particularly like when Callisto shows a grudging respect for Pryde taking the name of the Marauders, the kill crew who slaughtered the Morlocks and nearly ended Pryde’s life in the “Mutant Massacre.”

Marauders has been illustrated by four different artists in the span of seven issues, and while they’ve all been somewhat bland and functional, they’ve all matched up stylistically so the series at least has a consistent visual aesthetic. It feels somewhat churlish to complain about the strong draftsmanship of Matteo Lolli, Lucas Wernick, Michele Bandini, and Stefano Caselli, but I do wish they had a bit more flair. They’re not exactly miscast for the tone or subject matter of the book, and Lolli is particularly good at drawing some of Duggan’s most imaginative action sequences, but it looks like it could be any mid-list Marvel book as opposed to what is effectively one of the flagships of the newly ascendant X-Men franchise. I just wish it looked more fresh. 

All told, I’m glad I held off in writing about this series because it’s been better with each passing issue, with Duggan deepening his characterization and steadily heightening the stakes. He’s even managed to make Jason Aaron’s Hellfire Kids characters from his dreadfully goofy Wolverine and the X-Men run a worthwhile set of antagonists in this, which is borderline miraculous. (That said, why does he take these awful little kids more seriously than Donald Pierce, a character who was presented as one of the more unhinged and terrifying villains of Chris Claremont’s original run?) But despite minor quibbles, I feel like Duggan is headed in the right direction and am grateful for his efforts in evolving Kate Pryde as a character. 

The Accolade of Betsy Braddock

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“The Accolade of Betsy Braddock” / “A Tower of Flowers” / “Three Covenants” / “Fall Back and Think of England!” / “Panic on the Streets of London” / “Watch the Throne” 
Excalibur #1-6
Written by Tini Howard
Art by Marcus To
Color art by Erick Arciniega

Serial stories don’t always click right away, but you can usually tell when an ongoing story has the potential to grow into something better as it goes along. Tini Howard’s Excalibur series seems like one of those to me. Howard is relatively new to writing for comics, and while she hardly comes off as green, it’s clear enough that she’s still in the process of learning on the job and finding her voice. In working on this series she’s essentially being mentored by Jonathan Hickman, and as she is now she reminds me a lot of Hickman when he himself was being mentored by Brian Michael Bendis in the early days of his career at Marvel. You can sense intelligence, passion, and ambition in the writing, but it’s muffled somewhat. Howard is good with dialogue and clever with her concepts, but there’s something missing or buried in the mix at the moment. My theory is that in playing “by the book” in pacing her plot in these issues, she’s denying a more peculiar personal narrative rhythm that would be more enticing. But you need to master the rules to break them well, so maybe that’s just what this arc is for her. 

Excalibur is the series in the new X-Men line that is exploring the concept of “mutant magic,” and is expanding on ideas set in motion by Jonathan Hickman that reimagine Apocalypse as a mutant mystic with ancient scores to settle. These elements of the plot are very interesting and entertaining, and I particularly enjoy the way Howard portrays Apocalypse as a man with an elaborate agenda that involves constantly manipulating the Excalibur crew to his own advantage, but also as a figure who is generally benevolent to the other leads despite having been their archenemy up until recently. 

The series is also about Betsy Braddock taking on her twin brother Brian’s role as Captain Britain in the wake of her ceding her identity as Psylocke to her former host body Kwannon following them splitting off into two separate people. Betsy has been one of my favorite X-Men characters for a long time, but I’m pretty cold on this version of the character – largely because I’ve never found the Captain Britain mythos at all interesting, but also because a lot of the body horror and complex identity issues that went along with the baggage of her living in another woman’s body was very intriguing to me. The version of Betsy in this story feels like someone different from the character I had some investment in. She’s more of an ordinary superhero now.

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But as much as I’m personally bored by the Captain Britain-ness of it all, Howard hits those marks with full commitment. I appreciate how fully she’s leaping into the fantasy elements of this series, but feel that her efforts are undermined by Marcus To’s art. To is a strong draftsman who is particularly good at drawing body language and facial expressions, but his work lacks style and flair. His pages are highly functional but sort of drab and ordinary, and do a poor job of conveying the exotic beauty of Krakoa or the more spectacular fairytale imagery he’s called upon to illustrate when the story goes full-on fantasy. There’s no poetry in his linework. He’d probably do well with a more traditional comic series that focused more on comedy or soap opera, but he’s all wrong for a book like this which needs you to buy into high drama and wild imagery. 

This problem reminds me of the early phase of Chris Claremont’s work on the original New Mutants series, where he was paired with industry legend Sal Buscema for about a year before Bill Sienkiewicz took over and radically redefined the style and tone of the book. Buscema, like To, was an incredibly talented draftsman with a clean and old-fashioned style. But his dependable style was at odds with the aims of the series – it was stodgy instead of youthful. Sienkiewicz’s offbeat and highly distinctive style brought out the tensions in the series, and opened Claremont up to exploring elements of horror and abstraction that added a new dimension to a comic about mutant teenagers. Howard’s Excalibur needs this sort of aesthetic shift. The mysticism needs to be emphasized with atmosphere and style. It should feel more surreal, more fantastic. To is far from a bad artist, but he’s not serving the material well and gets in the way of the reader fully believing in Howard’s magic.